After the big nerfs lately for the Arambai and battle elephants in general, and with the bad archery range, Burmese became worse than before, even though they have a decent knight line, however I think they need some buffs to give them a better performance in general, and here is some suggestions:
Arambai stray shots do 75% (instead of full) damage to the unit they hit.
Arambai wood cost reduced to 65W (was 75), gold reduced to 55G (was 60).
I was thinking to give their Elephants a bonus like 10% or 15% resistance to conversion, since this fit them as a monk civ but I don’t know how this will affect on other civs to counter them, so I ruled out this option.
is it really though? even when arambai were busted before Burmese were hardly a good Arabia civ, and monks are more or less a niche unit that fall off quickly in Arabia style games, so is a 50% discount really all that strong?
Yes it is really tough. With their 50% discount for their Monastery, the siege/knight/monk push against them is literally nothing, they can ez get redemption and atonement and sanctity at the same time without any problem, and at the same time make their monk push OP.
The buffs that I listed says why their winrate is bad. Burmese are Elephant and monk civ, and both of these options are not even a core for their military, however, this doesn’t mean their Monastery discount is fine. All in all, the winrates in general are not a decisive factor to nerf/buff civ, because the civ maybe have an OP thing but other options are bad, Koreans winrate are bad, but War Wagons need a nerf, even Burmese winrate with the old Arambai was bad too, but in the end they nerfed the Arambai.
A nerf? They will still have the cheapest Moanstery, they will have free +1Pa for their archery range and cheaper UU and cheap elite upgrade, 30% discount still pretty decent, but 50% is really too much.
which is worse then it was before, and monastery is very niche - go look at pro games and tell me how many monks you see in your average game. either way this is a nerf.
which means nothing because their archery range is terrible and even lacks the final two armor upgrades. so congrats. now they have crossbows with +1/2 armor total, and lacking thumbring. that isn’t much of a buff.
which also does less damage, making it cheaper does nothing, because the unit requires a castle to mass up. so congrats this is a nerf.
i don’t think so.
so you nerfed the monastery bonus. you nerfed the unique unit. you buffed the utterly useless archery range to slightly less utterly useless.
They have decent cavalier already and FU Hussar and decent UU and tanky elephatns, and free lumber camp upgrades, the +1Pa actually is more than enough and they will even have the better xbows with free +1Pa in early castle age than any other civ. The 30% monastery will still a big advantage.
it will? better then korean xbows which get the full armor upgrade for free?
better then britons xbows which come out faster and get extra range? better then ethiopian xbows which fire faster? better then tatar xbows which get free thumbring? better then mayans xbows which are cheaper? and once any other civ researches thumbring and armor upgrades you’re back to being behind. so congrats.