That sounds great, finally, some good balance changes from your side, @LightCav1413.
you donât want to know my honest opinion. but the fact is, this is a straight up nerf to a civ that doesnât need a nerf.
why? what good would giving their archery range +2 total PA do for them? they still lack arb and thumbring. so congrats you at least get decent elite skirms, but other then that? your archery range is trash.
So what do they need then? Yeah as I said we are here to dicuss, do they need eco buff or military buff? What military they need and what eco they need?! Do they need a siege buff? You said no to anything then I assume you have an idea.
I honestly wouldnât know how to approach buffing them, but you certainly donât approach it by NERFING THEM and calling it a BUFF.
I wouldnât touch their siege, that is fine, not great but not terrible. Maybe another eco bonus, nothing too strong but frankly free LC upgrades isnât stellar. itâs good but at the end of the day it really only saves them a little bit of research time and a relatively small amount of resources.
They have great siege, they certainly donât need a buff there.
So has this discussion come to an end or is everybody taking a break?
Here are some suggestions to buff the Burmese that came to my mind:
- change 50% cheaper monastery techs into all techs cost 30% less gold
- acces to more Archer armor (arambai gets less base armor)
- Archer line fires 2 projectiles (like the Mayan UT but with archers)
- Infantry has +1 attack per age starting in dark age (maybe stopping in Castel age then)
- Howdah also gives armor to the knight line
- military units cost less food (useful for the BE, militia line and knight line)
- Infantry gets Infantry armor (against bonus damage)
- battle elephants are trained faster
- archers get Archer armor (against bonus damage)
- Howdah lets archers âgarrisonâ in BEs to have better survivability (more a historical feature)
Because you are the one who said âNoâ (as usual) so I assumed you have something but it seems you donât.
You know what? Yeah they are fine let them as they are.
because youâre idea is a nerf that you are calling a buff.
just because i donât have a better idea doesnât mean i canât be against a bad change. and your change is very bad. itâs a straight up nerf.
That seems good. In addition add +1Pa to their range.
My idea is a buff not a nerf, because whatever you give the Monastery it will never be a core, however, 50% cheaper Monsatery seems too much. Redemption 200 gold, atonment 150g, 60g of sanctity, etc. This seems ridiculous.
please explain how. you nerf the monastery. you nerf the unique unit. and buffing their pitiful archery range with +1 PA when they lack the castle age armor and beyond and thumb ring is laughable.
and yet still a nerf to it.
and still a nerf to the unique unit.
the only thing you buff is the archery range, which is awful to begin with. and only by giving it +1 PA, which despite your claims, does not make them the best early castle age archers in the game.
burmese are bad because they lose vs archers, and still, you want to adjust the arambaiâs stats, which is clearly against melee unitsâŠ
why nerf the monk bonus? it isnât op
Iâd go with something like: knight and elephant line +1PA as a civ bonus
maybe take away husbandry as an exchange because +1PA knights are probably hell strong (but there isnt a better option), and make arambais faster in case no husbandry
What about their elephants?
I have to agree with @MatCauthon3 ⊠adding +1 pierce armor to the archery range wont make for a clear game plan. Even if you can make skirms to get through castle age, what do you do in imp? Youâre gonna be up for some very sharp and awkward transitions. Castle Age skirms will still absolutely melt to Arbalests.
Given that a roll-back (best option) wontâ happen, then If anything, give the light cav extra Pierce Arnor, OR give light cav bonus damage against archers and cav archers.
they get the +1PA
with or without husbandry, you wont chace archers with elephants anyways
yeah but it weakens their elephants as is, and burmese elephants were alreadyâŠnot very good.
they are still pretty good for their own purpose (and even better with +1PA without husbandry), for dealing with archers in an open field, you go with knights anyways
What if we give them leather archer armour? The most logical choice to me.
Removing Husbandry is pretty bad option at all sides, so this is one thing. 2nd thing their knight line need NOTHING.