I like these 2 civs. They make me feel powerful but they can lack in some areas.
If we do a comparison to other civs.
Brits get a Super OP ranger
French get a Super Dragoon upgradeable by x5 cards via Bourbon
Ottomans get everything with their church card
Germans get Mercs and Nat Super buff.
As of now
Spain has no economic theory. No special Mercs unlocked from Age ups. Sure you can argue with soldados but no one really uses them in treaty as much as you would like to think.
Portugal gets a Archaic Upgrade. Which again doesnt do much for them in treaty. Muskets and Cassadors outperform all the time and remove the point of needing them. They are instant train sure. But they do not give a significant push like German Mercs and Native card.
If they cant have all of the features below. Maybe two or three of them would be enough to maybe boost these cool civs to a certain degree.
SPANISH
Tercio Drills- Pikemen and Rodeleros now have an aura that increases the melee resistance of other types of infantry nearby by .10 and increases the HP of Pikes and Rodeleros by 10% (IF ABOLITION OF TERCIOS Is in the deck this card cannot be added)
BALANCE; Auras do not stack
Abolition of Tercios(1704)-All cards concerning Pikemen and Rodeleros and Crossbowmen are transformed into cards that will now boost Skirmishers and Musketeers.Pikemen,Rodeleros and Crossbowmen can no longer be trained. All Pikemen and Rodeleros become musketeers and all crossbowmen become skirmishers. Musketeers and Skirmishers gain +10% HP and +10% damage. Industrial Age.
BALANCE: 2000 Coin Cost
Segovian Artillery Schools- Increases the attack speed of Falconets, Culverins, horse artillery by a small amount and decreases their coin cost by 10%
-this is in line to allowing Spain to have an artillery card like everyone else. At least 1 wouldn’t hurt
Conquistador Rival-Ships a second explorer and gives explorers a mount. Increasing the HP by 100% and damage of the Explorer by 50%. As well as their movement speed.(Industrial Age)
Explorer becomes Cavalry
Gains Trample ability
Convent of Spain- Church becomes convent which has 100% more HP and can now heal nearby units but increases the cost of the Church by 50%. All church become upgrades are 20% cheaper.
Spanish Galleon Cannoneers- Increase the damage of Galleons by 20% and gives Galleons a charged attack that slow the attack speed of other war ships.
Dogs of War-Increases the damage and HP of War Dogs by 40% and give them a charged attack that decreases the attack and movement speed of Infantry.
Italian Contracts- Ships 4 Elmeti and allows you to train Elmeti and Armored Pistoleers at the Saloon, Stables/Barracks and Galleon.
-Cost 1200 coin
-I am aware that both units are 4 pop. And its fine if its just from the saloon.
Missions of the New World- Once you send this Card you will be allied to the Jesuit Mission on your Native Embassy gaining access to their upgrades and units.
-Unlike Ethiopia and Mexico. The Jesuits Conquistadors will cost pop.
Encomienda- Your Settlers gather coin and food from all sources 15% faster but become more expensive and train slower. Industrial age card.
-Cost and Train time- 25%
Lancing Schools- Unlocks lancers at age 2 and transforms all hussars into Lancers
-800 coin cost
PORTUGUESE
Royal Commerce Volunteers- Ships 10 Musketeers and 5 hussars. +10% HP and damage for Hussars and musketeers. Industrial Age Card
Imperial Embassy- Allows the recruitment of Indian and South American units overseas at the Native Embassy but increases the coin cost of Barracks and Stable units by 5%. (nah. Reintegration of Jesuits sounds cooler)
Mollucas Trade Monopoly- All Coin is Exchanged for 60% Food and 40% Wood
(Or All food is exhanged for 55% coin and 45% Wood)
Reintegration of the Jesuits- Your Explorer can now heal and your Native Embassy Allies you with the Jesuits(Special Native unit that speaks Portuguese Instead of Spanish) Allowing you access to their upgrades at the native Embassy.
-Unlike Ethiopia and Mexico. The Jesuits Conquistadors will cost pop.
Affix Bayonets!- Increase the melee damage of all Gunpowder Infantry by 20% and increase their movement speed while in melee mode. Cassadors get 10% more health in melee mode.
Portuguese Defensive Bastion- Forts now provide a HP and resistance bonus to nearby Infantry and Artillery. +5%HP and +0.05 resist. Ships a Fort Wagon
(can be both forts and town centers or just Forts)
Colonial Hand Cannons-Ships 5 Hand Cannoneers and Allows you to train them from the Barracks and Saloon. Age 2 Card cost 400 coin.
Distant Blood- Revolutions become cheaper and all settlers do not become revolutionaries but stay settlers.
1500 Wood cost. Industrial Age
-15% Cheaper
Make Infinite Version of Akan Ankobia card