Change Wishlist for AOE3
General
-Add a button for Estates and Mills to unstick Settlers from being stuck
-Allow Visibility of Natural resources on water
-Huntables glow if you hover your mouse over them(Some are very difficult to see)
-Rally point for Livestock pens and farms once animals fatten
-Forts have special abilities depending on the civilization
+
-Enable Capitols to generate a tiny amount Exp
-Armored Pistoleer at 3 pop but aura range reduced by 15% and HP reduced by 10%
-Restoration Wagon for Asian Civs- Allows every Asian Civilization to rebuild one lost Wonder ONCE
Unknown map variation
Swamp. Crocodiles wander around the swampy area of the map and attack nearby units. The crocodiles cannot be converted.
Cards
-Give any European Civ infinite Hussars
Mercenaries
-Revert some mercs back to 2 pop like the Manchu
-Allow Yojimbo,Irontroops and Jat Lancers back into the Random Pool of Mercenaries(If not shadowtech these mercs for respective Civilizations that have access to them)
Civilzation adjusment suggestions and maybe some buffs and nerfs
British
-If every card of Grenadier upgrades is sent from the homecity. The Grenadier is given a Royal Guard name and 5% additional hitpoint boost
-Increase Infinite Grenadier card from 6 to 7
-Queenās Sappers(new card) enable Grenadiers to build Walls and Outposts slowly
-Drummers from age up cost 1 pop or no pop but reduce the amount of drummers to 4
Sweden
-If every card of Grenadier upgrades is sent from the homecity. The Grenadier is given a Royal Guard name and 5% additional attack boost
-Dakarlian Rebellion card can be sent twice.
-Svea Lifeguard also affects minutemen
Spain
-Landowners(Card)=Nefed eco theory
+10% to gathering from both coin and food from Farming buildings
+5% to everything else
-Increase War Dog build limit by 1 upon reaching industrial age
Other stuff
Portugal
-Age 3 Donatarios also decrease the cost of Town Centers by -50 wood or Increase the Line of Sight of Town Centers
Other Stuff
French
-nerf Ancien Regime Royal Dragoon build limit to 16 from 20
-increase build limit of Royal Musketeers to 16 from 15
Ottoman
-add a side effect for at least one of their unique mosque upgrades
-better age 1 explorer card that adds something besides speed
-a functional team card like team infantry hp from dutch that can be used in every mode
-Azap Naval Operations(card age 3) Allows Galleys to train Azaps slowly
-I cedid reform(card age 4)- Transforms all Jannisaries into Nizam Fusiliers but the cost of all miltary units are increased for 5 minutes.
-Mameluke Reinforcement(infinite card age 4)-ships 4 Mamelukes and 2 Gatling guns 2000 coin cost.
Dutch
-enable Merchants to be able to see the native embassy button on the command bar when allied to natives. Players misunderstand and think they cannot build them.
-new mechanic merchants can be tasked on tradeposts to increase the Xp and resources earned from them (this is to make their name as merchant stand out more)
-Increase amount of Halbediers from infinite 8 Halberdiers into 9
Russians
-Remove the card that transforms Rekruts into Northern Musketeer.
-Counter Dragoons can shadowtech to Imperial age.
-infinite Oprichnik (age 3 card) cost 650 food. Delivers 5 Oprichniks
-Scorched Earth (age 1-3 card) non military buildings destroyed by the enemy slow down nearby units and only reward half Experience when destroyed.
Germans
-Slightly reduce multiplier of war wagons vs Artillery.
-Landwehr reforms can be sent a second time to switch their cost food and coin
-decrease settler limit to 90 to make players aware that you can actually train settler wagons
Italy
-Papal units are sent faster from the Cathedral via the age 4 card. Make it a tiny bit more noticeable
-Reduce the size of the cathedral by a bit.
-Priests are now Popes/Bishops and have a build limit of 10. They heal more and have more hitpoints.
Malta
-Unique skin for Order Hussars and Dragoons to appear more knightly.
-Resilient Bastion(Age 3 card) removes normal age 3 fort wagon. In addition to a fort. Forts now heal like a field hospital.
-Stone mason removed= Fortress masons
Settlers build 50% faster and the coin cost of forts is reduced by 100.
-Circle of Ossus rises (Age 4 card) - Sentinels and Hospitalers now use the Boneguard skin. Dealing 10% less attack but having 15% more hitpoints.(FANTASY)
USA
-An expensive age up that allows a 2nd General to be available. For Imperial age i guess to deny the use of the Texas Age up.
-Age 3 Blockhouse card increases the cost of outposts from the State Capitol
-Declaration of Independence (Age 3 card)-Temporarily increases the production speed of all buildings and Gather rate of all villagers by 50%
-Manifest Destiny- Temporarily increases the attack of all military units except canons and ships by 25% however also disabling the ability to trains Native Warriors for 5 minutes
INDIA
-Cows use a model similar to the Zebu Cattle
-Camel Hitpoints card (Age 2)
-Can Gather from small herdables sheep and goat for example but they no longer Generate EXP
-Naval change- Gurab and Galivat replacement for some European naval ships so they match the design of Indian Dockyards.
Japan
-Alternative Age 5. Westernization from the Consulate.
-Ashigaru Long Yari(age 3 card) Increase the Melee range of Ashigaru
China
-Infinite hire 10 Rattan shields increase number to 14/12 Rattan shields but increase cost to 1200 coin.
-Dowager Empress can be sent a second time after aging to Imperial.
-Mandarin Mercenary Army(10 Manchu and 7 Iron Troops) Now infinite
-Infinite 8 Hand Mortar
Mexico
-Universal Gather rate is decreased by 5% when revolting
Inca
-Buff something rational. To make for some of the nerfs the past patches
Ethiopia
-Nothing of significance to note
Hausa
-Nothing of significance to note
Lakota
-Leman Trade Muskets(age 2 card)- Can be sent a second time upon reaching the Industrial Age
Haudensaunee
-Nothing of significance
Aztecs
-Slightly reduce the additional stats added from the promotion of Jaguar knights
-Advanced Estate or equivalent(To make it easier to play in Survival)