Suggestions of new civs, architectural sets and castles for AoE 2

Proposition of large DLCs similar to the Dynasties of India DLC:

  1. Balkan DLC - Croats civ, Romanians civ and Serbs civ (campaigns: Croatian-Serbian, Magyar and Ruthenian (currently Slavs civ) | Dracula campaign for Romanians civ)

  2. Germanic DLC - Bavarians civ, Saxons civ and Swedes civ (campaigns: Bavarian-Saxon, Swedish and Viking | Barbarossa campaign for Bavarians and Teutons civs)

  3. African DLC - Bantu civ, Congolese civ, Mamluks civ and Somalis civ (campaigns: Bantu, Congolese, Somalian and Turkic | Saladin campaign for Mamluks and Saracens civs)

  4. American DLC - Chimu civ, Muisca civ and Tarascans civ (campaigns: for all these civs)

  5. Caucasian DLC - Armenians civ, Georgians civ and Khazars civ (campaigns: Armenian-Georgian, Khazarian, Persian)

  6. Mediterranean DLC - Catalans civ, Moors civ and Venetians civ (campaigns: Catalan-Sicilian, Moorish and Venetian)

Proposition of small DLCs similar to LotW and DotD DLCs:

  1. Southeast Asian DLC - Siamese civ and Tibetans civ (campaigns: Siamese, Tibetan and Chinese)

  2. Far East DLC - Jurchens civ and the second Japanese civ (campaigns: Korean, Jurchen-Chinese and Japanese 1.0-Japanese 2.0)

  3. Sahelian DLC - Songhai civ and Kanem civ (campaigns: Songhai, Kanem and Malian-Songhai)

A total of 25 brand new civs!

Great Architectural Reorganization

Below I present suggestions for the organization of architecture styles and the belonging to it of already existing civs in the game. The new civs are in bold and are behind the plus. Proposals for completely new styles of architecture are in bold.

Europe

  1. Iberian - Portuguese, Spanish + Catalans
  2. Western European - Britons, Burgundians, Celts, Franks
  3. Central European - Bohemians, Teutons + Bavarians and Saxons
  4. Italian - Italians, Sicilians + Venetians and Croats
  5. Byzantine - Byzantines, Bulgarians, Ruthenians (currently Slavs civ) + Serbs
  6. Eastern European - Lithuanians, Poles, Magyars + Romanians
  7. North European - Vikings, Goths + Swedes

Asia

  1. Chinese - Chinese, Vietnamese + Tibetans and Jurchens
  2. Japanese - Japanese, Koreans + second Japanese civ
  3. Indian - Bengalis, Dravidians, Gurjaras, Hindustanis
  4. Southeast Asian - Burmese, Khmer, Malay + Siamese
  5. Nomadic - Mongols, Huns, Cumans
  6. Central Asian - Persians, Tatars + Khazars
  7. Middle Eastern - Saracens, Turks + Mamluks
  8. Caucasian - + Armenians and Georgians

Africa

  1. Saharan - Berbers + Moors
  2. Sahel - Malians + Songhai and Kanem
  3. Ethiopian - Ethiopians + Somalis
  4. South African - + Bantu and Congolese

America

  1. Mesoamerican - Aztecs, Mayans + Tarascans
  2. Andean - Incas + Chimu and Muisca

A total of 21 architecture styles. As many as 10 completely new ones!

Proposition of castles for every old civ

It would be appropriate to add a new unique castle look for each civ in the game.

Proposition of unique locks for each civ in this game (no unique model):

  1. Britons = Default Western European Castle
  2. Celts = Default Central European Castle
  3. Franks = Mont Saint Michel
  4. Teutons = Default Eastern European Castle (because resembles the Malbork Castle - Teutonic Order capital)
  5. Vikings = Hjularod Castle
  6. Goths = Kronborg Castle
  7. Huns = Huns never build castles. A model of their castle could be the ruin of a Roman castle.
  8. Chinese = Summer Palace
  9. Koreans = Gyeobokgung Palace
  10. Japanese = Default Eastern Asian Castle
  11. Mongols = Karakorum Palace
  12. Vietnamese = Hue Imperial Palace of Nguyen Dynasty
  13. Ruthenians (currently Slavs civ) = Kamianets-Podilskyi Castle
  14. Magyars = Visegrad Castle
  15. Bulgarians = Baba Vida
  16. Lithuanians = Trakai Island Castle
  17. Tatars = Default Central Asian Castle
  18. Cumans = Sudak Fortress
  19. Burmese = Kanbawzathadi Palace
  20. Khmer = Default Southeast Asian Castle
  21. Malay = Brahu Temple
  22. Aztec = El Tepozteco
  23. Maya = Default Native American Castle
  24. Inca = Sacsayhuaman Fortress
  25. Italians = Default Mediterranean Castle
  26. Spanish = Castillo de Loarre
  27. Portuguese = Braganca Castle
  28. Byzantines = Kızkalesi Castle
  29. Berbers = Default African Castle
  30. Persians = Alamut Castle
  31. Saracens = Al-Ukhaidir Fortress
  32. Turks = Default Middle Eastern Castle
  33. Malians = in Sudano-Sahelian architecture
  34. Ethiopians = Gondar Fortress
5 Likes

No Mayan campaign?
Also, Moors are already represented by Berbers and Saracens.

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The Mayan campaign could appear in the American DLC :wink:

3 Likes

The Moors could offer many interesting things - new UU, UT and other bonuses (even related to the University). Besides, the Iberian Islamic countries were empires that were a serious rival to Western Europe. I think the Moors would be a nice civ.

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I don’t want to ruin your party, but:
Saxons are Teutons
Swedes are Vikings
Congolese are Bantu
Mamelukes are a class of warriors / dynasty, not a people
Catalans are Spanish
Moors are Berbers
Venetians are Italians

1 Like

Shouldn’t Saxons be Britons instead?

Following this logic is:

  • Britons and Celts are Celtic
  • Franks, Teutons, Vikings, Goths, Italians, Spanish, Portuguese, Burgundians and Sicilians are Germanic
  • Bulgarians, Tatars, Cumans and Turks are Turkic

The Saxons civ would be an umbrella for the North German nations.

Saxons are Teutons in-game. Anglo-Saxons are Britons in-game.

3 Likes

Yes. Each one properly covered in the game, mainly Europeans as you can by the amount of them.

But would love to see new sets of architecture, unique castles and even regional monks. In this, you have my sword.

I tried to make a Mayan custom campaign but it’s just impossible with the very little historical evidences available. This is why the Mayans only got a Campaign mission ( Dos Pilas) instead of a complete one.

You should pick the Aragonese instead and divide to spanish into Castile and Aragon, like the Indians. Catalonia wasn’t an important state on it’s own. They were first a buffer state betwen the Frankish kingdom and the Moors and then got their independence but as a minor county. Then they joined the crown of Aragon and they were given some autonomy but still not fully independent.

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I’m just going to comment on the East Asia-SE Asia part since I’m most familiar with the history of that region, I’ll leave other regions for those who’re familiar with them.

First of all, Tibetans are highly unlikely to be introduced due to well-known reasons, and they aren’t part of SE Asia either but rather Inner Asia or Central Asia. Religiously and culturally, they’re most similar to Mongols and to the now extinct Tanguts. Therefore I propose the addition of a new Tangut civ, which could partially represent the Tibetans. And together with Mongols, they could share a new Inner Asian nomadic style architecture, which could draw inspirations from the Tibetan style architecture. Right now the in-game Mongols have East Asian style architecture, which is kind of weird. Tanguts and Jurchens could be introduced in the same DLC about the Far East, and another new civ called Dians or Zangkes representing Nanzhao/Dali kingdoms could be introduced alongside as well.

Secondly, I’m not sure what second Japanese civ you’re referring to, maybe Ryukyu or Ainu? I’d say Ryukyu would be the better choice, since they had been an independent kingdom for much of their history and had more contacts with other civs (in particular the Chinese).

For a new SE Asian DLC, I’d propose the addition of Chams and Siamese.

Regarding the architectural styles of East and SE Asia, here’re my proposals:

  1. Chinese or Pan East Asian - Chinese, Koreans, Vietnamese + Dians/Zangkes and Jurchens

  2. Japanese - Japanese + Ryukyuans

  3. Inner Asian - Mongols + Tanguts + Gokturks (Cumans share the Central Asian architecture with Tartars, and Huns have the North European architecture, those are unlikely to be changed)

  4. Southeast Asian - Burmese, Khmer, Malay + Chams and Siamese

In the historical battles, Anglo-Saxons are also sometimes Goths and sometimes Celts. (I assume they used Celts for Northumbria in the York scenario because of the strong influence of Celtic Christianity there, but since the scenario takes place well after the Synod of Whitby, I’m not sure that reason makes sense. Perhaps I’m overthinking it
)

I don’t know enough about the Saxons who stayed in Saxony to know how similar they were to the Anglo-Saxons, so I don’t really know what the suggestion of a “Saxon” civ means


I feel Ryukyuans should have the Chinese architecture.

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The Saxons would be an umbrella civilization for North Germans (Saxonians, Brandenburgians, Pomeranians, Westphalians, Thuringians e.t.c), and the Bavarians would be an umbrella civilization for South Germans (Swiss, Austrians, Bavarians, Franconians, Swabians e.t.c).

Saxons

Bavarians

Moors(Andalusians) aren’t Berbers. Andalusia itself had very different culture than North Africa/Middle East. Even had their own form of Spanish language which was a mix of Arabic and Spanish. Only next Arab themed civ can be added is Andalusia. Mamluks is totally out of question since Saracens itself represents more on Mamluke side just with their UU. Civ should be renamed to Arabians becoz that’s what they called themselves. Also Moors is wrong. Moors themselves called Andalusians as pointed out and Spaniards/Europeans used to call Moors to refer Andalusians/North Africans.

The struggle between Tikal, Dos pilas, Calakmul, Uxmal and Caracoal can make a good Mayan campaign.

Plus, the exile and conquest history of mesomaerican leader Nezhuacoyotl can also be another good campaign of civ called Texecocans.

Not sure Swedes would be a separate civilization from Vikings. The Viking civ represents all of Norse-speaking Scandinavia for me.

2 Likes