In fact I don’t have any expectation “again” from balance patch, but just say some obvious problem.
Topic is Supremacy so I also talk some in team supremacy, 1v1 player or especially that infinity resource specific player can ignore this reply.
Otto
Abus as the most strong early skirm type in the game, no matter “attack per cost or pop”, is top in age2, only increase 5 gold in the past patch, but nerf these and those other civ units are directly lower their status.
Around 5:30 age3 and 6min something 5 Spahi /2falcs come to you, after you solve 5 Spahi, Otto is age3 and you are still in age 2. What can Russia deal with 5 Spahi at 6 min?
Cav Archer with Akincis card kills vils super effective, it is totally stupid even a noob can just send several CA as a batch to raid your vils, and you have to wall as soon as possible, means Otto are fully controlling your play, and getting more crazier with Flight Archery card in age4.
FI at 9min something after just TC boom, team Spahi and Great Bombards spawn.
Only Otto this civ can have such every age OP timing in the game.
Others are relatively minor balance problem.
Aztec already got several patches nerf, winrate didn’t drop ANY, if balance team is referring on winrate, this means the direction is totally wrong. As above mentioned 2x 11 Mayan Allies card is one of the main problem (one of other was buffed JPK) in 1v1, but previous patches continuous on nerf unit status ,those totally not affect 1v1 that Aztec relying on army card, but this just makes Aztec is nothing can play in team game and totally suck.
No matter how hard Aztec was nerfed, winrate can not drop.
Design failure since DE and just trying compensate by patches. Top eco but simple army style, makes 1v1 rarely use but OP in team, army combination can just compensate from teammate, hard to stop them age 4 even hard rush and burn down their TC.
Torps 140w compares to Manor 140w and Shrines 125w. Torps gain more than 1 vil trickle but cost same as Manor, if balance consider Manor should be nerf why Torps not? Shrines are also much weaker than Torps.
0.85 vil/food + 0.33 vil/gold = 1.18 vil workrate trickle. Fair?
While British only has 4 vils card left but Sweden has 4 torps card = 4.72 vils trickle + 40 pop cap + Torp buff?
To burn down Torps, you need to siege 1300 HP with slow animation, raid a vil only several units.
6 speed pikeman
Due to hard to stop Sweden eco and age up, their “high speed” pikes create much faster than German, cheap and fast they just go around and burn down building, raid vils, wall and outpost something become useless. musk and skirm can’t catch, only goon can HR but you need to keep on microing but pikes don’t need any micro. Civs like Aztec or Inca have no way to solve.
I didn’t say how they are in 1v1 but they just OP in teamgame.
Unit problem is similar as Aztec, and how do they do anti-artillery except melee?
Other civs are relatively ok.