Tang Dynasty DLC

Seriously, easily can have a Dawn of the Dukes type DLC, get AOE2 a proper China DLC (as AOE4 is doing a Song Dynasty one), and finally put Tibet in the game….and address a huge gap of having no Tang related content in the game, and actually highlight one of China’s greatest dynasties.

New civs: Tibetans and Uyghurs.

Campaigns: Chinese, Tibetans, and Uyghurs. Like Dawn of the Dukes, can flow with eachother, centered around the An Lushan rebellion.

Bonus scenarios: Khitans and Jurchens.

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Good luck getting these ingame.

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There are no issues. Western devs just over-think how the CCP acts.

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Frankly I never want to touch China as a setting in Age ever EVER again because I don’t trust that the devs won’t just make it Wuxia bullshit instead of a properly accurate adaptation because “omg a billy people think of the money”

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In CK3 and EU5 you can conquer China as either of them without any issues.

Censors apparently only have issue with their depiction in modern settings.

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Tanguts should be split out!

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I wouldn’t mind a tangut civ AS WELL. But still a distinct Khitans

This as well.

They really botched the 3K expansion.

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Yep, there is actually outrage at AoE4 because the upcoming Jin civ is a seperate civ and not a variation of Chinese. Because they consider them as a part of the unity. They don’t want them to be considered as different.

Not quite true.

Only a few people are saying that. Far from the majority of Chinese AoE4 players.

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From what I’m reading on the forum, it’s the opposite: they feel calling Jin a full civ in its current iteration isn’t earned because the Devs went an easy route and designed it as a Chinese variant in all but name. They have units borrowed from other regions of China without reason, actual Jurchen units like Iron Pagodas have wrong models, and so on. I don’t know much about Chinese military history, but if local Chinese users say it looks as if you gave the Welsh longbowmen to the French in a game about 100 Years War, I trust them.

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yea in AoE2 some mesh up of multiple civs also happened, and they labelled the wrong civs Jurchens and Kithans.
Now we have those exacty units in AoE2 already.

Tanguts: An infantry and Cavalry Archer civ

UU: Bubazi - Infantry who has no penalties or slow down related to hills and has the same arrow dodge chance dire wolves have. Barracks unit

UU2: Sparrowhawk - A 1.5 pop joint armored unit consisting of 2 cavalry side by side and does 2 attacks per swing. When killed one of the riders dies and the unit is “reborn” as a lone 1 pop cavalry doing one attack per swing instead. Pretty pricy!

regional units: Camel, Fire Lancer, Rocket Cart, Mounted Siege, Pasture, Grenadier, Hei Guang

Does not get steppe lancer deal with it!

bonuses:

Barracks techs apply a second time, an age later than their availability.

Cav Archers do +2 vs gunpowder and infantry (cumulative)

heavy Rocket Cart upgrade free

Pasture techs free

Team bonus: Villagers do + 1 garrison damage

UT1: Geurillas - Fire Lancer reload is cut by 33% of original time and horse archers do +1 vs UUs.

UT2: Mountain Pastures - Pasture Herders drop off 1 gold for every 3 food.

Missing Techs:

Barracks: Champion, Elite Fire Lancer

Stable: Light Cavalry, knight, Elite Hei Guang

Archery Range: Hand Cannoneer

Siege Workshop: Mangonel, Heavy Scorpion, Bombard Cannon

Dock: Cannon Galley, Carrack, Gillnets

University: /

Monastery: Heresy, Devotion, Theocracy Herbal Medicine Fervor

Economy: Gold Shaft Mining, Two Man Saw, Guilds

Blacksmith: /

The civ needs work and the infantry unit lines lose their final might to compensate for the eventual Celtic speeds, near Malian Pierce Armor and better than Goth building damage

Is it too much? I don’t honestly know. Its literally whipped up on the spot so no duh its probably not balanced but I wouldn’t mind an assist or tag in to help flesh it out better

You are forgetting about the Mounted Trebuchet, which can be renamed to Camel Catapult. Either the Bubazi or Sparrowhawk should become a UT; probably the former, because the latter has more opportunities for uniqueness.

I literally listed mounted siege as a regional unit right? The camel catapult thingy and both clearly have unique features if you… ya know read what I posted.

Shouldnt this be 2 pop unit if one dies and other cost one pop space?how will the 2 swing work? Eg if both units does 10 damage one unit does half of it?

It doesn’t make sense as a regional unit though, because it was literally only ever used by the Tanguts.

it could be but the idea is that losing one is a punishment. By being 2 unit losing one means you technically have lost practically nothing. In a sense the stats are like .75 pop worth of cav and you are punished for the first death almost like how a mounted konnik punishes you with a ten sword infantry.

I dont know about historical accuracy but if khitans and tanguts are getting split they should have a common unit which is not uaed by other civis to showcase similarity.

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Dosent this cause a fundemental issue then you still need 2 pop spaces to train one of these units?even if the unit dosent cost 2 pop your houses will need to have 2 pop free or pop cap and will need one unit to die to free up the next pop slot?