Tanguts: An infantry and Cavalry Archer civ
UU: Bubazi - Infantry who has no penalties or slow down related to hills and has the same arrow dodge chance dire wolves have. Barracks unit
UU2: Sparrowhawk - A 1.5 pop joint armored unit consisting of 2 cavalry side by side and does 2 attacks per swing. When killed one of the riders dies and the unit is “reborn” as a lone 1 pop cavalry doing one attack per swing instead. Pretty pricy!
regional units: Camel, Fire Lancer, Rocket Cart, Mounted Siege, Pasture, Grenadier, Hei Guang
Does not get steppe lancer deal with it!
bonuses:
Barracks techs apply a second time, an age later than their availability.
Cav Archers do +2 vs gunpowder and infantry (cumulative)
heavy Rocket Cart upgrade free
Pasture techs free
Team bonus: Villagers do + 1 garrison damage
UT1: Geurillas - Fire Lancer reload is cut by 33% of original time and horse archers do +1 vs UUs.
UT2: Mountain Pastures - Pasture Herders drop off 1 gold for every 3 food.
Missing Techs:
Barracks: Champion, Elite Fire Lancer
Stable: Light Cavalry, knight, Elite Hei Guang
Archery Range: Hand Cannoneer
Siege Workshop: Mangonel, Heavy Scorpion, Bombard Cannon
Dock: Cannon Galley, Carrack, Gillnets
University: /
Monastery: Heresy, Devotion, Theocracy Herbal Medicine Fervor
Economy: Gold Shaft Mining, Two Man Saw, Guilds
Blacksmith: /
The civ needs work and the infantry unit lines lose their final might to compensate for the eventual Celtic speeds, near Malian Pierce Armor and better than Goth building damage
Is it too much? I don’t honestly know. Its literally whipped up on the spot so no duh its probably not balanced but I wouldn’t mind an assist or tag in to help flesh it out better