It’s not my favourite game since Three Kingdoms.
1.The core issue is not “more content”, but the erosion of a clear historical framework
1-a. What originally made Age of Empires II meaningful to me was its clear focus on the medieval period (roughly 500–1500 AD), with civilizations and conflicts that could reasonably coexist within the same historical context. Since Three Kingdoms, DLCs have repeatedly broken this time frame without clearly redefining what the game is meant to represent.
1-b. Return of Rome was understandable, but already a stretch. Late Western Rome does not belong to the medieval era, but it still has historical continuity with the Huns and the late classical world.Given its commercial purpose (integrating Age of Empires I: Definitive Edition), I could reluctantly accept this expansion, even though it already stretched the original premise.
1-c. Three Kingdoms marked a clear turning point. The Three Kingdoms period (3rd century AD) is historically and culturally disconnected from medieval Europe.When Wei, Shu, and Wu can appear in random matchmaking against Spain or Portugal, the game no longer feels like a serious historical RTS, but rather a cross-era sandbox without internal coherence. This definately belongs to anachronistic, not the base game.
2.Ongoing technical and design issues
In addition to thematic concerns, there are long-standing practical problems:
- More and more bugs remain unfixed even after updates;
- Unit statistics and civilization balance problematic;
- New content appears to be prioritized over stability, consistency, and competitive integrity
3.Final position
I am not opposed to new content, and I understand commercial realities.However, I believe the development team should clearly answer one fundamental question:
- Is Age of Empires II still intended to be a medieval history- and story-focused RTS?
If the answer is yes, then future updates should respect historical coherence and restore balance and stability.If the answer is no, then this shift should be communicated transparently to the player base.