would be a cool if it could be done: switch out the straight increase in barracks and stable armor per castle and imperial age for
+1 melee armor for infantry(including teutonic knight) and siege per relic gained up to 4 relics
(Who’s up for a crusade?)
Also switch out ironclad’s + to melee defense to a balanced increase in pierce armor.
I feel this would be more in-line with Teuton gameplay
Deus Vult!
Alternatively, could increase defense per relic like this
1st relic
+1/0 to infantry, cavalry, siege
2nd relic same
3rd relic, only increases siege defense
4th relic increase siege defense
5th/4th/3rd/2nd relic increases keep/tower, castle and town center attack and range by +1 (+1 total)
Tbh, I’d do it more like this:
Ironclad changed to an imperial age tech and gives +3 or 2 pierce armor
1st relic increases tower/town center/castle range and attack by +1
Infantry, cavalry and siege gain +1/0 defense
2nd relic:
siege gain +1/0 defense
Infantry gains +0/1 defense
Cavalry gain +0/1 defense
3rd relic:
siege gain +1/0 defense
Infantry gains +1/0 defense
4th relic:
siege gain +1/0 defense
Infantry gains +0/1 defense
In total for stat improvements by the fourth relic total would be
+2/2 defense for infantry
+1/1 defense for cavalry
+4/0 defense for siege
+1 attack and range for town centers, towers and castles
And for ironclad being an imperial age tech would give +1, +2 or 3 pierce armor, 4 would look nice, but it has to be balanced
(Added from one of my posts below)
Or alternatively:
Remove the buff to the stable alltogether
and shift the concept to the siege workshop and an increase towards the barracks
Barrack units gain +1/1 armor in castle age and +1/1 in imperial age. (+2/2 total)
Keeps gain +1 attack and range in castle age
Ironclad changed to an imperial age tech and increases pierce armor by 2 or 3
Siege weapons gains +2/0 armor in castle age and +2/0 in imperial age
(Consider giving ironclad both melee and pierce armor)