The AI is terrible

Well pal the AI seems to be making more nuanced strategic decisions, adapting its approach based on the evolving state of the game. This includes better responses to rushes, improved resource management, and more sophisticated army compositions.

One noticeable change is the AI’s enhanced economic management. It appears to be more efficient in gathering resources, constructing buildings, and managing its overall economy. This has led to more challenging and dynamic matches, especially in the later stages of the game.
The AI now seems more adept at diversifying its unit composition, making it trickier to predict and counter. This adds an extra layer of complexity to battles, forcing players to think on their feet and adapt to evolving situations.

The patch seems to have addressed some of the balancing issues across difficulty levels. Whether you’re a seasoned veteran or a newer player, the AI now provides a more consistent and engaging challenge, making every game a learning experience.
Another positive change is the AI’s improved ability to respond to player strategies. It feels less predictable, requiring players to vary their approaches and keeping each match feeling fresh and unpredictable.

But there is still something to strive for !
AI still has a lot of unpleasant and critical bugs. For example, the AI does not understand what to do with the wall and it is quite a big problem.
Also many old AI bugs have not been fixed yet. Such as the error when the AI leaves its villagers just stand idle in the late game and many others.

New bugs that I noticed during my days of testing and playing :slight_smile:


Rus
AI does not use the Gallop Horse Archer ability
AI does not rebuild Lodya into other species
The AI doesn’t use abilities in The Golden Gate

French
French AI doesn’t withdraw resource from guild hall. The AI’s resources are constantly piling up.
AI does not use Arbalétrier’s Deploy Pavise ability.
French AI does not use Cannon , Royal Cannon’s Artillery Shot ability.

China
AI that plays for China never builds Great Wall Gatehouse and thus does not go to Ming Dynasty. AI does not get bonuses from Ming Dynasty (health reserve of military units +10%) and does not get access to unique Grenadier units.
I think this is a very significant problem. I think we need to open access to Grenadier by default without entering the Ming Dynasty and give the bonus health reserve of military units +10% only for AI. Or how to make the AI to build a wall and then Great Wall Gatehouse or at least part of the wall (as it is done by humans for defense).

The AI does not use Imperial Official’s Supervise ability.
The AI also sends one or all Imperial Official to the Barbican of the Sun or TC garrison instead of him collecting taxes.
AI does not use Imperial Spies ability in Imperial Palace
AI doesn’t put Relics in Pagoda’s garrison

Ottomans
AI does not take advantage of Sultanhani Trade Network . The AI does not place additional traders in the garrison of a building. Thus the AI has only 2 traders instead of 6 at all times.

Text bug !!!
The Sipahi unit (Fortitude)has a typo in russian and it says that (Get 50%) but correctly Gain +50% attack speed and receive +50% damage from melee weapons for 10 seconds. 50 secs cooldown. (screen 2
!!!

The AI doesn’t use the Fortitude ability Sipahi

Byzantium
Byzantium’s AI does not build the fifth water cistern and thus loses part of the bonus.
I also noticed that the AI builds 4 only when the AI has built Cistern of the First Hill .And when AI does not build Cistern of the First Hill, AI always has 3 cisterns by default.
Byzantine AI is not using the Triumph ability in Imperial Hippodrome. Also the AI does not use the Varangian Guard (Berserking) ability and the Cataphracts Charge ability the AI does not use either. Limitanei also does not put a wall of shields .
AI also doesn’t use Arkitoi Defense when enemies destroy villagers near Cistern.
Varangian Guard don’t use Transport Ship.

Ayyubids
AI does not use Trade Wing and Advisors ability and thus does not use Atabegs
AI sometimes doesn’t build the last wing (builds 3 but doesn’t build the fourth wing)
Desert Raider does not switch weapon mode (Bow - Blade)
AI also does not hire Bedouin Swordsman, but Bedouin Skirmisher AI hires on Bazaar.
AI doesn’t use Siege Carpentry ability although it makes an upgrade in Siege Workshop
AI does not switch firing mode (Kinetic - Incendiary) in Manjaniq

Abbasid Dynasty
Imams cant convert units even when Proselytization technology is investigated

AI sometimes does not build the last wing of House of Wisdom (three builds and the fourth does not build).
Even when the AI has been playing for over an hour it still may not explore the last wing .

Zhu Xi’s Legacy
AI does not use the Body of Iron Shaolin Monk ability.
The AI does not use Imperial Official’s Supervise ability.
AI improves the max number of Imperial Official but does not hire more than 5 of them
AI doesn’t put Relics in Pagoda’s garrison
AI doesn’t switch Temple of the Sun abilities

Please make the AI build Meditation Gardens always closer to gold :slight_smile:

Jeanne d’Arc
Jeanne d’Arc AI doesn’t withdraw resource from guild hall. The AI’s resources are constantly piling up.

AI does not use Arbalétrier’s Deploy Pavise ability

Jeanne d’Arc (Woman-at-Arms) does not use Holy Wrath, nor does Jeanne d’Arc use Valorous Inspiration or Strength of Heaven.

Order of the Dragon and Holy Roman Empire
The AI does not use the Emergency Repairs ability

Delhi Sultanate
The AI doesn’t use Man-at-Arms’, Spearman, Crossbowman, Archer and Handcannoneer (Forced March) ability.
The AI does not put Scholar in the garrison of the Palace of the Sultan building and thus the creation of elephants is very slowed down.

English
The AI does not use Longbowman’s Place Palings ability when cavalry approaches.
The AI also does not use the Setup Camp ability on Longbowman and Man-at-Arms.

Malians
The AI does not use Griot Bara and his abilities
AI does not use Musofadi Gunner and Musofadi Warrior’s Activate Stealth ability

Mongols
The AI does not use Khan’s Scouting Falcon ability
The AI doesn’t move Steppe Redoubt mostly and thus loses the bonuses from gold collection.
The Mongol AI is still not working in any online match I set up on the hard, hardest, or intermediate levels. When their base is found the carts are still unpacked, the villagers stand there idle, as well as the Khan.For some reason Mongols AI is still buggy and sometimes refuses to build buildings in the beginning.

ALL CIV
All AI Civilizations do not use the Man The Sails ability

AI often unfolds and unfolds siege weapons before firing or do not shoot at all but fold and unfold.

AI builds 2 markets for some reason. Or if AI has a Landmark like Chamber of Commerce (Landmark market) then AI still builds one more standard market.

General AI problems
Some of the AI merchants are standing still for some reason
I also noticed that only new AI Civilizations build Lumber Camp normally, I mean that when the AI is running out of wood, the AI destroys the Lumber Camp and does not build more. And the AI of old civilizations still builds a huge number of Lumber Camp and does not remove them .

The AI is still the same as before but less likely to leave its villagers without action . In the late game.

AI chop wood less often in the beginning and thus takes longer to build houses and AI lacks villagers .

AI sometimes build their first mining camp at stone.

AI has stopped building walls.

Sometimes the AI builds first of all barracks and only then tries to build a house, but there is no wood and thus the AI just stalled .


I will try to supplement the topic with AI bugs if I find them also I will definitely report all the AI bugs I found and not only.

Also if you want to help me you can also leave your AI bugs in this thread :slight_smile:
@NovaFox9121 @Cobaltdragon913 Can you please take a look.

@JakcieChan1178 By the way there is a Amazing mod that further improves the AI and makes it much more interesting .

Have a good game !

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