The Alt+F4 Multiplayer Problem

That’s very unlike what you said before, which is

Which we now agree was a misnomer, yes? Sometimes kicking is the appropriate answer to a problem. The matter is finding an appropriate answer to the problem. My belief is that a timeout for quitting on a map is more than reasonable. You disagree. Fact of the matter is, if you don’t think this is a reasonable answer to the problem, you can’t go any softer than this, so you’d be advocating for not solving the problem. Congratz, we’re back at A because B, and this is an utterly horrific argument. The worst argument on the face of the planet, or any planet for that matter. Just so we’re clear.

This is a misdirection. I didn’t say we were talking about 3rd strike. Nobody wants to play against Chun-Li.

Just because someone doesn’t like playing against a character doesn’t make them unfair. Actually, if you’ve played games in general you know complaints tend to happen in tiers regardless of actual unit strength. Really good players complain about the Chinese just like really bad players complain about the Britons or the Goths. This happens with every game. At every tier of play, there will be a character (or characters) that best utilize the tools readily available to, and utilized by, players at that tier, and that character will be considered OP.

  • map preference and lack of practice/experience on other maps
  • speed of requeue compared to game length
  • high likelihood of playing a very familiar map

If you’ve come up with any others, let me know.

I’ve chose to target the second one. Either we make the game faster or we make requeues slower. I’m not in favor of making empire wars the standard mode of play, so slower requeues will change the CBA of Alt-F4.

here’s those players who you’re risking “shrinking off” who cared to make their complaints heard in just this thread

and I mean, there’s probably plenty of people who have made their piece heard thus far on other threads who aren’t represented in this snip, and it certainly doesn’t encompass the entirety of players who are being disenfranchised by this behavior if you’re willing to believe that not every person who dislikes something will go through the trouble to complain about it. I’d hope that’s believable enough.

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Just to be VERY clear with you on this: Your whole paragraph lacks an argument, or a point. I gave you a lot of suggestions on how the situation can be improved, you chose the ignore/not address them. I am not an advocate of knee-jerk reactions, so of course I will continue to oppose the idea of kicking players out, since that doesn’t actually solve the underlying problems, and also just annoys the playerbase

As per my previous points, we’d need an actual feedback system. As I’m not a mind-reader, I do not know why others skip maps. While I know a few people, and their reasons, I don’t think you’re looking for anecdotal evidences here.

Hmm not sure if this thread is the right place to explain the difference between an incident resolution and a structural fix. (in a nutshell, if a game is hackable, you want to quickly ‘resolve the issue’ by banning the hacker, sure, but as long as the game remains hackable, the problem at large is not solved)

Again. There is zero kicking. This, like any other penalty, is avoided by players simply playing the game in the way they prefer. This is only a detrimental effect to those who have already decided to leave the game and you can’t kick someone out who’s already out. You are not seeming to be discussing this with good faith by continuously using a poorly ascribed loaded term.

You’re correct, the point of that paragraph was to give you a chance to agree that “kicking doesn’t solve problems” is an incorrect statement in itself and can be used in the extreme cases to solve the most egregious of problem actors. You’ve failed to do so, so we’re back at you claiming that

which is wrong as I’ve stated, clearly, already. Unless you’re willing to concede that this was an incorrect statement on it’s face, that paragraph had a meaningful jab, which is

and your failure to acknowledge this as an “argument” is simply that. Mind you, none of these suggestions have anything to do with kicking, that’s a loaded term you continue to choose to use, but as you are using it and explaining that it’s bad I’m not just going to say “a tool” is bad, or let you say so for that matter.

I agree. Feedback is important. Right now, we’ve got the one real source of the forums stating that there’s a problem. When we’ve got feedback spliced into the system itself we’ll have a better indication of what the scope of said problem is, but right now, we know it’s there and I am advocating fixing it and worrying about the data that isn’t being collected is akin to being afraid of the dark in my view.

So what if someone plays teamgames just to get into pocket position, fast castle into mangonels, and kill allied units? What if they think that’s fun? Will you not kick them?

Structures create structural problems. You can place band-aids on said structural issues, but really fixing the problem requires changing the structure entirely. That creates new structural problems, by default, because all structures have structural issues. There is no perfect structure.

Sometimes the best answer to a structural problem is to make it known that the problem is there and is not to be abused and to remove those who would abuse these systems against your wishes.

as an aside.

You fail to understand the difference between an incident resolution, and a structural/general resolution. Kicking out players will ‘solve’ the issue at that moment in time. The problem is that the reason why people skip maps is not being addressed. This means a big problem still exists, but it’s solved by a knee-jerk, band-aid type of reaction, instead of looking into the bigger picture. Usually it’s not a good idea to rely on these king of band-aid solutions.

Hurr durr kick players out I don’t like reeee =/= feedback system. (btw, Making sure that the requirements are clear, and all the necessary data is there is the first step on resolving a problem in a structured way.)

This is a very good question actually. Because this does occasionally happen. I think this one might be an issue to resolve in the way of ‘setting some etiquette’.

The other option is to give up and do nothing about it, your call.

You didn’t read the rest of my post?

Expecting a failure of comprehension as a reason for argumentation is a bad way to have a discussion be meaningful.

You keep saying “kick.” I’m literally only going to say this one more time. Kick is not the proper term. There are zero kicks happening as a result of any timeout system happening. I will simply ignore any further use of the word because it’s utterly irrelevant to the subject.

So what if they ignore the Etiquette? What if all your “good player manners” blurbs don’t work? What will you do?

False Dilemma. You can address a problem without changing the structure by acknowledging the problem within the structure and doing your best to address the issue within the system. You don’'t have to give up or tear the structure down. Just do the best with what you have.

the DE team is not currently doing anything and that’s moreso the problem.

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I read the entirety of your posts. I just do not want to rephrase the same thing the in multitudes of different ways. If you wanted to understand what arguments I presented, you would have. Repeating it again will not help.

one week ban from making mangonels :stuck_out_tongue_winking_eye: they’ll know better than to grief allies… jokes aside, the game does already have a report player functionality. I think something like mangoneling an ally to ruin his game for no good reason is report worthy.

Still better than kicking players out. Maybe they are working on some system behind the scenes.

I’ve understood what you’ve had to say on the matter. I’ve disagreed with it. I’ve made my reasons for disagreeing with it obvious by stating them. There is no lack of understanding. You saying:

Is literally saying that the reason I disagree with you is a failure to understand. I don’t disagree with you because I fail to understand you. I disagree with you because I believe you are wrong. If you believe you aren’t convincing someone in a discussion because they fail to understand you, you’ve failed your part in the discussion.

Yes, so you report them, and they sit on the no-no bench for a while until they learn their lesson. So, what if they come back on a different account and do the same thing? Or come back after the ban and do the same thing? When does

become

?

If they are, that’s fine, but this “feedback” here is not to be ignored.

Well, if it becomes that prominent of a problem, we circle back to needing a structural resolution, e.g. maybe attack ground not damaging allied units, (but regular attack damaging them) or something, idea was just made on the fly, I’m sure MS would come up with something better obviously.

You merely stated that you want to kick players out, but not stated how that solves the underlying issue that causes people to opt out of certain maps. I think it’s fair to say that we will not come to any kind of agreement as one of us considers how to resolve the incidents individually, and the other one of us is trying to look into how to figure out the solution in the general sense.

One guy doing a no-no is enough to require a structural change?

Please note the following part of the statement:

So what do you do with the one guy though.

You’ve said kicking isn’t a solution, so do you just let him terrorize games until someone else gets fed up and joins him?

I will refer you to an earlier stage of our discussion:

so what if they wait out the ban, or circumvent it with another account and keep doing it?

I’m not sure, but I’m fairly certain that the admins responsible for the game would know what to do/find some solution. I’ve not yet encountered or heard of anyone doing this, so I don’t have any proposed solution to the hypothetical problem.

but not kicking because

right?

If they keep making new accounts, that wouldn’t help anyway, as you’ve stated above, the hypothetical griefer can just make new accounts to evade it.

I will refer you to an earlier stage of our discussion:

So you’re agreeing with me on kicking not being a solution, glad that you finally got it.

No, I’m stating that there are technological solutions to the problem that technology creates, and that you can have punishment stick to a person across different accounts.

between me agreeing and disagreeing with you.

Getting a new IP address is soooo hard, no one’s ever done that before /s