Please refer to the new civ proposal about the Chams that I made 4 days ago in this thread, you’re talking about the original post that I made last year.
I’ll repost it here for everyone to see. Please stop referring to the original post that I made last year, thanks.
Chams
Navy and Archer civ
Civ Bonuses
Start with a shallow pond of water with two schools of shore fish in it beside the TC
Fishing Ships gather shore fish at the same rate as they gather deep water fish
Shipwright is free
Trade Cogs +2 LOS and +2 Pierce Armor
Battle Elephants are capable of cutting down trees (though one at a time unlike the Onager, could be useful for sneak attacks if the tree line separating the Cham player from the other isn’t very thick)
Team Bonus:
Archers +3 attack against Ship
Unique Units: Champa Pirate (raiding infantry), Dragon Ship (same unit as the one in Scenario Editor, though with a twist: it has 5 transport slots, though the only unit that it can transport is the Champa Pirate)
Unique Technologies: Chinese Crossbow (allowing Crossbowmen to fire a secondary projectile similar to the effect of Hul’che javelineers for Mayan skirmishers, with the first shot dealing full damage and the secondary shot dealing 1 damage), Square Wells (allowing Farms to be harvested by 2 Villagers)
Wonder: Po Klong Garai temple
Tech Tree
Archery Range - no Heavy Cavalry Archer and no Parthian Tactics, but have access to Elephant Archer and Elite Elephant Archer (I feel that Ele Archers should be a regional unit for SE Asian civs as well, not just South Asian ones)
Barracks - no Eagles
Dock - only missing the Heavy Demo Ship
Siege Workshop - no Siege Elephant, no Siege Ram (though have Battering and Capped Ram), no Bombard Cannon, and no Siege Onager
Stable - no Hussar, no Paladin, no Camels, and no Steppe Lancers, though have access to Battle Elephant and Elite Battle Elephant