Hello everyone, this is my second post on this forum. A few months ago I posted my concept civs of a plausible AOE2 expansion centered on Asia, for those who haven’t read it I’ll post a link here 5 plausible civs for a new DLC expansion centered on Asia - Age of Empires II: DE / II - Discussion - Age of Empires Forum
Taking into consideration of the feedback that I got last time, I’d like to revise those civ concepts one by one, and here’s my revised civ the Chams (for other civs I’d revise them as well if I have time, but for today we’ll just focus on the Chams).
Introduction
The Chams is a Southeast Asian naval civilization. It represents the Chamic peoples and the Champa Kingdom they founded, which was an important trading and seafaring kingdom in medieval SE Asia, and it was also involved in piracy and often raided neighboring kingdoms. They fought with the Mongols, the Annamese (Vietnamese), the Malays, and the Khmers, raided the Chinese, and traded with Indians, Persians, and Saracens. Their kingdom formed around 192 AD and continued until 1471 AD, spanning much of the aoe2 time frame. After 1471 Champa ceased to be an independent polity and instead became tributaries of the Vietnamese, but it wasn’t until 1832 that Vietnam fully absorbed the last remaining Chamic tributary state. Chamic people were Hinduists in the beginning, but starting from the 10th century onward more and more Chams (especially the elites) had been converted to Islam due to contact with Persian and Saracen traders.
The first unique unit of the Chams is the Champa Pirate, which is an unique infantry unit specifically designed to raid enemy economy, as it has a bonus damage against Civilian Units (which include Villagers, Trade Carts, and Trade Cogs). It also has a bonus against Ship. However, it would perish pretty quickly against archers and cavalry, so be sure to keep them away from those units.
Their second unique unit is the Mong Dong, which is a fast raiding ship that fires hand cannons against enemies, they have a bonus attack against Infantry, Ship, and Demo Ship. It’s available at the dock in Castle Age and doesn’t have an elite upgrade, however it benefits from their Castle Age UT Sea Marauders, which gives it +10% speed, and also grants it the ability to transport up to five Champa Pirates. This is the only unit that it can transport.
Overview
Chams have okayish archers and infantry, only missing Heavy Cavalry Archer and Parthian Tactics from the Archery Range and the Eagle line from the Barracks. What they really lag behind is their cavalry, as they don’t have access to Camels, Steppe Lancer, Hussar, and Paladin. However they do have access to Battle Elephants and Elite Battle Elephants just like other SE Asian civs, and their Imperial Age UT Islamization grants them ten Mamelukes for free. Their Dock is their strongest point, with access to all units and technologies except Heavy Demo Ship, plus they get Shipwright for free. Their siege is only moderately good, as it misses Siege Onager and Bombard Cannon. Their Monastery misses Heresy and Redemption. The only economic tech they miss is Gold Shaft Mining. The only military tech they miss is Plate Barding Armor and the building techs they miss are Hoardings and Arrowslits.
Civilization Bonuses:
Farms are 2x2 instead of the normal 3x3, though provide the same amount of food as normal ones. They cost only 25 Wood to build
Shipwright is free
Trade Cogs +2 LOS and +2 Pierce Armor
Team Bonus:
Archers +3 attack against Ship
Unique Units: Champa Pirate (raiding infantry), Mong Dong (basically a Hand Cannoneer on water)
Unique Technologies: Sea Marauders (Mong Dong +10% speed, and can transport up to five Champa Pirates), Islamization (trains 10 Mamelukes for free at their Castle)
Wonder: Po Klong Garai temple