What this suggests…
Is that they want to choose a lighter, less detailed, and less realistic artistic design, of their own free will.
The Company of Heroes games are extremely detailed. The Age of Empires 4 chose to follow a different path.
The question remains:
WHY?
Possible reasons:
- Just to have a smoother and lighter design, focused on a younger audience, considering it doesn’t even have blood?
- Or is it a limitation of the engine that wouldn’t support large armies with a lot of detail?
NOTE: Remember that TODAY the game already has some crashes, even with the lower-end models. However, these freezes do not exist in the Company of Heroes and Dawn of War games.