That is a strawmen if ever there was one.
Oh man. This is again how every single thread ultimately evolve to into German split discussion. Pls someone close this thread? I hope every topic gets closed once it becomes German split topic…
This is my topic and I don’t mind discussing the Germans civ split or any other civ.
What bothers me more is the complaining of some people who don’t like everything if it’s not what they want. Don’t forbid others to dream and be creative.
I completely agree, we all have the right to request what we would like to see in the game and the only ones who have the final say are the developers, we players can only make suggestions, so I ask that we all respect each other equally and let’s not fall into prejudice.
Regarding the future of the game, I think the developers should try to make expansions like the one I proposed in another thread.
Other potential expansions could be an African expansion, a South American Native expansion, an Asian expansion, a Middle Eastern expansion, and perhaps an Oceania expansion.
I leave it up to each person which civilizations and campaigns should have these expansions, especially since I know we all want something different. For example, I would love to see the Mapuche, Guaraní and Charrúa, in a potential South American Native expansion, defending their territories and seeing how they adapt to their new neighbors.
Combined with all of the above, I think that the game would benefit from having the same Age UP system for all civilizations, especially because the old systems seem obsolete compared to the new one that it works extraordinarily well with the deck mechanic.
Obviously this is just my personal opinion on what I want to see in the game.
PS: I love the Charrúa civilization from the Age of the Word mod, devs, please make it an official civilization.
Boy do I have very, very bad news for you about the Charrua…
My knowledge about this tribe is almost zero, but let me guess, either they were extinct or absorbed? or very controversial things happened?.
The battle of Sal si Puedes, the one that’s a card in Age of the World, wasn’t a glorious triumph of the Charrua where they wiped out the colonizers…
it was the Uruguayans rounding up all the surviving Charrua and systematically getting rid of them. They aren’t famous so much for their military prowess or their defense against colonialism as much as because they were exterminated in a particularly gruesome way.
What I want to see right now is a civilization representing southern Africa (either Shona or Zulu) to be appended to the African Royals DLC, an Oceania DLC, and maybe an extra Islamic civilization or two.
In reality, many Native American civilizations in South America suffered after gaining independence. I’ve read horrifying articles and stories from several countries.
An interesting book is “El sueño del celta” by Nobel laureate writer Mario Vargas Llosa.
EDIT:
I like that flag; I hope the devs change its current flag to something similar in the next EU4.
Without a doubt, sometimes history is the scene of horrible acts, with this information I am not surprised that the developers did not even dare to add them as a minor civilization.
PS: according to Wikipedia there are descendants of the Charrúa in Argentina, Brazil and Uruguay, I hope they received some type of compensation, although I doubt that anything can really compensate them.
These topics have actually been subtly touched upon several times, and there is even a minor civilization in South America that has experienced significant violence after gaining independence. In The African Royals DLC, they have already addressed a sensitive issue with this unit:
What unit is that?
(20 chars)
The Colonial Looter wears the gray Imperial African Colonial uniform. It was used by German troops in the German Colonial Empire between the end of the 19th century and World War I, where German troops in Africa were particaly efficient as guerrilla troops against the Allies.
Personally, I find this unit very anachronistic for AoE 3.
By the way, in the book “The Dream of the Celt”, it also mentions abuses against people in the Belgian Congo. I believe it is my duty to advise not to read this book (or similar books) if you are a sensitive person.
I’ll be the only one wanting this, however I’d like to see ‘Colonial’ units for Imperial Age Euros as outlaw-type units hireable from Outposts (ala African civ watchtower units)…
I had mentioned it in mu topic of the Zimbabweans concept. Well, it is a variant however.
I agree…maybe they’ll put them in later…
In fact it fits into the period of AoE 3 (1904-1908) since the game extends until 1914…
La lengua charrúa y sus raíces están extintas, existen algunos nombres de ciudades de origen nativo pero que nadie sabe que significa. Existe la herencia sanguínea charrúa, nada más. Con respecto a su cultura no hay mucha información. Vivo en Uruguay
Dude, I know, I’m chilean. What I was going for is what IvanZvania said, unlike, say, the Inca where there’s still millions of native speakers to this day, or say the Aymara, or Guarani, even the mapuche who have hundreds of native speakers if you go out of your way to meet them, the Charrua where practically exterminated culturally, if not literally.
You can’t really make a Charrua civ because there’s not much left of their culture, not in the way of speakers, or their lifestyle, or even the way they waged warfare.
They definitely could, should get a native site, but a whole playable civ is a rather large boot to fill.
I’m almost certain that the rifle shown in the image is a Martini-Henry (or at least a single-shot, metallic cartridge rifle). This rifle is fantastic in Battlefield 1 (which is about WW1)
Sí, había escuchado de eso y también lo transcendental que fue encontrar a un hablante de la lengua CHANÁ hace algunos años, es interesante encontrar la resurrección de una lengua que se creía muerta. Sucedió algo parecido con el idioma MOCHIC de hace algunas décadas.
I am aware of the topic, and now, making it clear that a tragic past is not a limitation for including a Native American civilization in AoE3: I remind you that the Inca Empire was a multi-ethnic nation with multiple languages, although I believe you were referring to the “Quechua” ethnicity (whose language is Runa-Simi, which in turn has multiple variants). You may also be aware that many of these languages were recorded thanks to the Catholic Church because they had to evangelize the subject ethnicities of the Spanish Empire, and that the Charrúa were “culturally absorbed,” something that the Bourbons unsuccessfully attempted in Cuzco after the Tupac Amaru II rebellion. Also, many native languages today (in South America at least) have been preserved due to various factors. For example, the Mapudungun language is preserved because after the military campaigns of the late 19th century, many indigenous people were confined to “reservations” (similar to what happened in North America). In contrast, other languages have remained “intact,” so to speak, due to the resilience of their native speakers with regard to foreign interventions (like the Jíbaros). There are also cases where a language is maintained or modified because an indigenous group (speaking the same language) has had contact with different nations (like the Arawak).
I hope I haven’t gone on for too long, but as I mentioned once, I used to work for the Ministry of Culture in my country, and I was assigned to the Amazonian region, so I may know a little more about the subject. Regarding the inclusion of the Charrúa, as I mentioned before, I believe that adding a new major Native American civilization (at least of the tribal type) in AoE 3 would bring more problems and controversies. Therefore, I consider this concept to be unfeasible for the time being. However, in my current perception, we know more about the Charrúa than we knew about the “Sioux” in 2005 (and that was not an impediment to adding them as a major civilization).
Last time I saw, AoE3 is roughly the 1500s to mid/late 1800s.
Anything before (like the Chinese campaign and pretty much their artillery roster) and after (like the Chinese ‘Boxer Rebellion’ reference) are just things that have made it in because they are either just quite close in the timeline, or the original devs found them ‘interesting’ (the whole Chinese campaign is based on the rejected ‘1421’ hypothesis… but then the original campaign is based on the Fountain of Youth, so, er…yeah).