Here is my list of utterly useless unique techs that no one ever wants to research:
- Mongols - Nomads 300W 150G, lost houses dont decrease pop
This has to be the most useless tech in the game - nobody cares about that, nobody wants this and for that price I will remake my houses instead.
- Lithuanians - Hill Forts 250F 250G - Town Centers +3 range
This just doesnt make any sense - why would anyone build a castle and then research this tech? TCs suck at dealing damage - they need to be garizoned and they still have low attack and by the way I already have a castle. Zero synergy, zero logic, zero usability.
- Incas - Andean Sling 200F 300G - no minimum range on skirmishers and slingers
No minimum range for units with 30HP? Hmm by the way if anything gets close they will die anyway - the impact of this tech is very close to zero - just a waste of resources.
- Huns - Atheism 500F 500G - enemy relics generate -50% gold, + 100 years relic victory
So 500 food and 500 gold for this? Are you serious? Relic victory does not work in ranked so you only get the -50% gold generation. This tech is very expensive for what it does and ultra situational. You dont really know if the match is going to last super long and you need to be floating a ton of resources to be able to afford that.
- Dravidians - Medical Corps 350F 250G - 20 HP regen for elephants
20 HP per minute? Hello these units have almost 300hp…I will be much better off with 3 monks healing my elephantos anyway.
We have some more bad tech that are not in that category of bad but they still suck:
Chinese - Great Wall 400W 200S - 30% hp for walls and towers - it’s situational at best - researching this only makes sense if you are in post imp and want a beefier bombard tower / walls.
Spanish - Inquisition 100F, 300G - monks convert faster - Why would I build a castle and then research that? Noone ever does that, you need to spend the gold for other more useful things like conqs, knights, siege and even monks…
Celts - Stronghold 250F 200G - castles and towers fire 25% faster - zero synergy, as a Celt you dont care about castles and towers firing faster. You dont get bracer and for defence you rely upon infantry and siege as always.
Ethiopians - Royal Heirs #### 300G - Shotels are made nearly instantly - you are creating them really fast anyway, you dont need this.
Saracens - Counterweighs 650F 500G - Trebs and Magonnels +15% attack - again this is situational at best, only useful in post imp scenario where you are floating a ton of resources.
Slavs - Detinets 400W 200G - replaces 40% of stone cost for castles and towers with wood - again zero synergy and a really weird upgrade overall - they made it recently but in my opinion it still sucks.