The new map pool sucks

If one wants elo to be applied to a map pool equaly

I don’t want a map pool. And I encourage the idea of not forcing anyone into any particular map. The idea of making our “average” elo more accurate by forcing variety sounds like such a harsh and nazi way of dealing with something that never really was a problem. You guys have just created a problem that isn’t there.

you can already see the civ he picked at the beginning of the match.

Are you joking? That would be too late… And for clarity, I don’t need to see what civ he picks, I need to see IF he picks.

Voobly’s system, altho it works for it, it isn’t a matchmaking.

So what?? MM is convenient, why can’t it just be that? Why does it have to bring along these limitations? It really doesn’t have to be like this. We can just have a ranked lobby and matchmaking alongside and you would never notice the difference.

And I assume you are against civ pick also, since you are so set on randomness?

Imo, you are complaining at the wrong place. From my point of view this matchmaking has been created with competitiv players in mind modeled after the current competitiv standards that we see in tournaments. What you want is a tool for your convienence that helps you find someone to play with. But changing Ranked Matchmaking is not the right way to get what you want.

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What you want is a tool for your convienence that helps you find someone to play with.

I’m mainly thinking about the convenience of others, because I have never asked for MM. I’m fine with a lobby, but DE forced me into this discussion by removing ranked play.

Right now I would call MM a huge inconvenience, lacking basic features. Instead of just asking for a ranked lobby, which is all I need. I also want to make sure people who prefer MM (And probably future me) are not forced into maps when there is no significant need for it.

modeled after the current competitiv standards that we see in tournaments.

Well obviously not when you know the maps. And map bans have only been added as a ‘fix’ to make it feasable. Why should the game decide what every user wants to play? You think that will make everyone happy?

You should not act like there is only 1 way, age of empires has always been a game with more game modes than you even know of.

From my point of view this matchmaking has been created with competitiv players in mind

Altough I am no expert I do consider myself very competitive, I know myself and many other long time players feel left out.

So literally every competitive system that every single game has are horrible and nazi. Then why even have ranked to begin with?

Knowing what civ he’s playing is much more important than know IF he picked. You should be glad this isn’t like starcraft 2 so you’d need to scout his base to know what he’s playing with if he pick random.
I don’t see a problem if they add some sort of indicator to let people know the choice was random, but this isn’t even remotely an issue.

Stop putting words on other’s mouths.

Most actual competitive players like the system.

Most ranked system games have nowadays have some sort of ban, be it in maps or characters.

All of those being UNRANKED. Yes, AoE has always had multiple stuff to choose and even allowed people to create their own mods, game modes and all sort of stuff, but it doesn’t mean I can get my 256x tech mod and decide to go ranked and gain elo with it

Being competitive and playing a competitive mode are different things. I can play unranked games and modes competitively, but it doesn’t mean those matches were competitive. If a game wants to have a ranked system it needs to follow rules.

That’s because you all aren’t competitive players (competitive in the sense of being part of the competitive scenario, not of character). All competitive players know that every single one of those maps are good (only exceptions being mega random and maybe steppe, since I don’t remember seeing people talking directly abt it, they usually just talk abt nomad in general and steppe is just nomad without water). Arabia, arena, BF and nomad are the main 4 competitive maps (tho it looks like BF is more for team games), gold rush plays similarly to arabia and even if not played as much it seems to be a competitively balanced map, team islands is the most basic and most balanced water map.

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So literally every competitive system that every single game has are horrible and nazi. Then why even have ranked to begin with?

Again you are trying to force this idea that the only way of MM is with a map pool.

Knowing what civ he’s playing is much more important than know IF he picked.

Wow good observation, but then its easy to counterpick…

I don’t see a problem if they add some sort of indicator to let people know the choice was random, but this isn’t even remotely an issue.

Not an issue… have you been paying attention? Obviously it’s unfair if your opponent gets to pick his best civ and you are under the impression that he’s going random.

Stop putting words on other’s mouths.

It was a question, since I don’t hear you talk about that.

Most ranked system games have nowadays have some sort of ban, be it in maps or characters.

A map pool without bans would be a bit cruel don’t you think?

All of those being UNRANKED. Yes, AoE has always had multiple stuff to choose and even allowed people to create their own mods, game modes and all sort of stuff, but it doesn’t mean I can get my 256x tech mod and decide to go ranked and gain elo with it

With gamemodes I also mean all kinds of maptypes, they all used to be possible ranked.

Being competitive and playing a competitive mode are different things. I can play unranked games and modes competitively, but it doesn’t mean those matches were competitive. If a game wants to have a ranked system it needs to follow rules.

No clue what that means. It sounds you have a very limited picture in your mind of for who MM is. I’m thinking about how it can work for everyone.

That’s because you all aren’t competitive players (competitive in the sense of being part of the competitive scenario, not of character). All competitive players know that every single one of those maps are good

You are way out of line assuming who is what, and you definitely can’t think for others. Sorry but from my experience the most competitive players tend to play a very select amount of maps, often over 90% arabia. And If they play multiple maps this doesn’t mean they don’t want to have any control over it.

We’re getting a bit distracted here, it all comes down to;

-I believe that MM will make elo even more accurate compared to HD and Voobly by randomly matching players (Instead of friend vs friend). I don’t see the need to also force players into map pools.

-You believe elo needs to become more accurate, as a consequense all players are unable to pick maps.

What you want doesn’t even make sense to me. If elo is the ‘average’ of our elo between all maps, then you also know that it is never accurate for a specific map. You have just created an illusion. Imagine someone that only plays 1 map, you could call this elo accurate for that map. Now imagine someone who plays 8 maps randomly, you have no clue how good he is on any of them. To avoid confusion, I’m not saying that this ‘average’ elo is wrong. I’m saying that you are not achieving the effect that you want. Actually the more maps someone plays ranked, the less accurate his elo will be. So you want to force an arabia player into a map pool so his arabia elo will become less accurate and he will end up with an ‘average’ elo that actually means very little to any specific map?

For people that enjoy the randomness factor, like fenrir mentioned. I would suggest a random button that would sort you into a MM queue. Perhaps you tick boxes for each maptype you enjoy and then it picks for you.

Well idk, maybe because ALL games do the exact same thing? It didn’t start with AoE2 and it won’t end with it.

I mean after the game already started.

If they’re going ranked, are playing for real and have a strong civ, why the hhell would they pick a weak civ/go random? When u go ranked u’re playing to win, not to just mess around.

Not even a matter of being cruel or not.

Not all maptypes have a reliable generation, most of the others will give a huge advantage/disadvantage to one of the players, other than megarandom all the current maps from the map pool have a very reliable generation that makes maps fair much more often than other ones.

You’re the one who doesn’t seem to understand the basic of how a competitive game works. Like serious, just go and see how starcraft 2 works, it’s the exact same thing and no one’s ever complained about it, and the game’s been out for years.

Again, map generation reliability.

So the player doesn’t get all of their elo in a single map?

I’m not saying the current system is perfect, I’m saying it’s better than letting the player choose the map. If it was like that, literally anyone could just go and pick one of the less played maps like idk, gold rush, get rly good at it and then suddenly his elo is higher than viper, just because he plays a single map well while other competitive players play a wider variety. What we have now is not perfect, ur “solution” would just make things worse.

This is why what I wish they had made is to have different ladders for each map type (as in each player has different elos for each map), but the main problem people keep saying is that the current player base is small.

(1) Ranked lobbies isn’t matchmaking. If you can choose to play an opponent 400 points below or above you … then it isn’t matchmaking. (2) Matchmaking is the way ranked should be. Not lobbies.

Matchmaking is one of the few better things about modern gaming.

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@SvenSvensonn why dont we rise our voices towards showing matchmaking elo in unranked lobbies? also I dont want to start a fire, lets be friends :hugs:

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Sorry guys, but all your fairness and randomness arguments imho really do not make sense as long as we can chose civs in ranked.

Seriously, I do not know how any of you can really believe, that its fairer and elo shows skill better as long as I can chose the same exact civ on the appropriate map (e.g. mayans on Gold rush; italians/vikings on team islands, cumans on arabia etc.). Is that REALLY showing skill better than playing the same map all the time? I do not believe so…

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I hate BF it’s the only map I ban, but love Nomad.
So far 2 out of 3 of my games have been Nomad and I lost both :stuck_out_tongue:
Sure, Nomad is less balanced, but the better player can still win.
I only wish that they’d add more maps to it, at least Green Arabia.
But there must be more balanced maps?
It seems they wanted to fit everything in a single screen without any scrolling…

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Well idk, maybe because ALL games do the exact same thing? It didn’t start with AoE2 and it won’t end with it.

How about you 1) stop lying, 2) stop comparing aoe2 to other games, 3) stop acting like there is only one way.

I mean after the game already started.

Yeah that’s what I said… That’s too late to know if they have picked civ or not isn’t it?

If they’re going ranked, are playing for real and have a strong civ, why the hhell would they pick a weak civ/go random? When u go ranked u’re playing to win, not to just mess around.

Haha wow so you’re the kind that always picks civ? You have trouble understanding why people play random civ? And you argue for fairness through forced randomness (maps). GG you’re a hypocrite!

Not all maptypes have a reliable generation, most of the others will give a huge advantage/disadvantage to one of the players, other than megarandom all the current maps from the map pool have a very reliable generation that makes maps fair much more often than other ones.

To be clear I am talking about the possibillity to play all other possible maps ranked in the lobby. Is this is your reasoning for why others can’t play certain maps ranked? You consider the maps too uncompetitive for others to play ranked? ok.

just go and see how starcraft 2 works, it’s the exact same thing

Comparisons between SC2 and AOE2 are far fetched since the games are so different. Eg; you can’t compare fixed maps vs randomly generated maps. And also it doesn’t mean that when it works for SC2, that it will also apply to AOE2.

Again, map generation reliability.

Right… very important for you.

I’m not saying the current system is perfect, I’m saying it’s better than letting the player choose the map.

It’s downright harmfull to the varied playerbase. It’s foolish to think you can contain a game like AOE2 inside of a limited mappool matchmaking system and believe everyone will be happy. Also there is no convincing reason for it, you can have matchmaking where people only play the maps that they want. It will be fine like it has always been, the past has literally proven that it will be fine. And if it’s true what you say then MM is adding elo accuracy by coexisting with the ranked lobby.

literally anyone could just go and pick one of the less played maps like idk, gold rush, get rly good at it and then suddenly his elo is higher than viper, just because he plays a single map well

Not only is there no conclusive logical connection between your argument and the effects of a map pool on the elo system, the only remaining reason you can bring forth is some kind of extreme hypothetical situation… Well if he does manage to get that high, 1) I’m sure he has some skill 2) He’s only hurting himself by attracting better players 3) This is a total anomaly. Is that example a great reason to you for why everyone must comply with a forced map pool? Your arguments are totally out of proportion.

How about you read this currently trending topic from r/aoe2, about how players are leaving min 1 because they are not happy with the maps they are getting.
https://www.reddit.com/r/aoe2/comments/ed819a/matchmaking_improvements_a_small_punishment_for/

This is why what I wish they had made is to have different ladders for each map type (as in each player has different elos for each map), but the main problem people keep saying is that the current player base is small.

I think you should stick to this idea. It is the best way of achieving your goal (accurate elo), also it doesn’t force any players into a random map pool. I’m not pushing it myself since I believe the past lobby systems have shown that my suggested system can work sufficiently well (One shared ladder, MM with seperate queues per popular maptype, alongside with a ranked lobby for all other games). And there is a significant practical benefit to having only 1 elo. Though I would welcome your suggestion over the current system any day. The only point I see against it is that it doesn’t allow for ranked play on newly rising maps, but this could be seen as a tradeoff vs the accuracy and perhaps it could be fixed by adding a seperate lobby ladder or something along those lines.

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Both enemy and ally team can choose, thats the point, I would like to see an option to agree before match (like a RE button after finishing a game) so both go random; but honestly going random can give very unfair matchups

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Isn’t that the purpose of ranked games?

I don’t understand why people praise these unragular map. Why people hate to learn different meta. Why peoplae hate to play good hybrid maps like costal, continental, Mediterranean,…

I quited AoC because people only play fatest speed and forbid Feudal rush.

I quited AoEHD because people only play one map.

Now I have to quit AoEDE with the same reason.

You don’t understand how frustrated and disappointed I am.

I feel I am totally ignored by the devs because no one play regular maps and I am just one of minority.

I am deleting all all browse record about this game. I will never ever come back.

Have a nice day.

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Great point, but if you want ranked integrity that hard you gotta get used to play best civs for the map you are playing. No more random civ games where you try to figure out what to do vs Japs with Portugese on 1v1 Arabia, get used to play same the civs.

1v1 Hun wars expert Hera made a video about best civs for each map. Don’t miss out hardcore players.

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(1) Ranked lobbies isn’t matchmaking. If you can choose to play an opponent 400 points below or above you … then it isn’t matchmaking.

choose is the keyword here

In my opinion, there should be a few categories of map pools based on the map types, which I think would be a nice compromise between letting people play what they want and having a useful ranking system for matchmaking. See this thread

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The main issue is that some people are very upset with the integrity of the ranked and they want people on ranked must display their prowess on every map they deem balanced. Imho the best solution is to use a different elo for people who don’t care for the leaderboard and just want to play a balanced game on their favorite settings. Those people will gain fake elo which helps them to match people with similar fake elo but they won’t appear on the leaderboard as a consequence. As they won’t appear on the leaderboard they won’t be able to enjoy rose petals thrown on them on streets but they will enjoy the game.

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They already have hidden unranked ELO as shown here https://aoe2.net/#aoe2de-leaderboard-unranked

They just need to display it in the lobby and problem solved!

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Nope, they have to update elo as peoples elo(or other players elo) are tend to change. People who play 4v4 Nomad only will play ranked seldom if ever so their ranked elo would mean nothing. It has to be treated as real elo and updated.

Like i quit playing already and if i come back i will never play ranked. So whatever elo i have is on me forever. And if i bring a friend with no multiplayer experience, his elo would be the same forever even if he improves or performs worse than the base elo.

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I think you missed my point. I did not say display the ranked ELO, I said display the “hidden unranked” which according to Aoe2.net (we could ask them where they get that info from) is already being calculated. Again we don’t know how that “hidden unranked” is calculated, but it does not matter much as it is only a relative indicator, could be simply win game plus some point, lose game minus point, does not matter what maps/game mode it is. People want correct measurement should play ranked.

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