So literally every competitive system that every single game has are horrible and nazi. Then why even have ranked to begin with?
Again you are trying to force this idea that the only way of MM is with a map pool.
Knowing what civ he’s playing is much more important than know IF he picked.
Wow good observation, but then its easy to counterpick…
I don’t see a problem if they add some sort of indicator to let people know the choice was random, but this isn’t even remotely an issue.
Not an issue… have you been paying attention? Obviously it’s unfair if your opponent gets to pick his best civ and you are under the impression that he’s going random.
Stop putting words on other’s mouths.
It was a question, since I don’t hear you talk about that.
Most ranked system games have nowadays have some sort of ban, be it in maps or characters.
A map pool without bans would be a bit cruel don’t you think?
All of those being UNRANKED. Yes, AoE has always had multiple stuff to choose and even allowed people to create their own mods, game modes and all sort of stuff, but it doesn’t mean I can get my 256x tech mod and decide to go ranked and gain elo with it
With gamemodes I also mean all kinds of maptypes, they all used to be possible ranked.
Being competitive and playing a competitive mode are different things. I can play unranked games and modes competitively, but it doesn’t mean those matches were competitive. If a game wants to have a ranked system it needs to follow rules.
No clue what that means. It sounds you have a very limited picture in your mind of for who MM is. I’m thinking about how it can work for everyone.
That’s because you all aren’t competitive players (competitive in the sense of being part of the competitive scenario, not of character). All competitive players know that every single one of those maps are good
You are way out of line assuming who is what, and you definitely can’t think for others. Sorry but from my experience the most competitive players tend to play a very select amount of maps, often over 90% arabia. And If they play multiple maps this doesn’t mean they don’t want to have any control over it.
We’re getting a bit distracted here, it all comes down to;
-I believe that MM will make elo even more accurate compared to HD and Voobly by randomly matching players (Instead of friend vs friend). I don’t see the need to also force players into map pools.
-You believe elo needs to become more accurate, as a consequense all players are unable to pick maps.
What you want doesn’t even make sense to me. If elo is the ‘average’ of our elo between all maps, then you also know that it is never accurate for a specific map. You have just created an illusion. Imagine someone that only plays 1 map, you could call this elo accurate for that map. Now imagine someone who plays 8 maps randomly, you have no clue how good he is on any of them. To avoid confusion, I’m not saying that this ‘average’ elo is wrong. I’m saying that you are not achieving the effect that you want. Actually the more maps someone plays ranked, the less accurate his elo will be. So you want to force an arabia player into a map pool so his arabia elo will become less accurate and he will end up with an ‘average’ elo that actually means very little to any specific map?
For people that enjoy the randomness factor, like fenrir mentioned. I would suggest a random button that would sort you into a MM queue. Perhaps you tick boxes for each maptype you enjoy and then it picks for you.