Goths are probably one of the most unortodox civilizations out there if not the first. They’re one of the least used civilization in competitive games (for example 0 uses in NAC3), and according to aoestats, they have a poor winrate around 45%, which was before they got an indirect nerf, supplies introduced. I think nearly everyone agrees they need some kind of buffs. However I disagree with what most people said: giving them supplies. Let me tell why I think so and I’ll also list my ideas on buffing them at the end.
So lets get started: Most people say that Goths are a very strong imperial age civilization but lack early game economy, and thats why they don’t usually get to there. It is clear that they need some kind of early economy bonus, however I’d also say that their late imperial age is also low tier, what this means is they only excel in one small part of the game, early imperial age, which is already a very bad sign. There are many more much better late imperial civs (with paladins or elephants, siege or even archers and infantry), if they once get to have the same production (just build ×2 production buildings) as Goths, they can easily shred them, the Goths will have no chance surviving. The reason why goths are good in the early imperial age, is because then they have a much faster way to increase production by just researching their second UT: perfusion. Basicly they only have that little time period to win, mass the enemy with champions and huskarls, if the enemy can defend, they probably lost. Now, I think their castle age needs to stay weak, since every civilization needs a weaker age, but their late imperial age MUST be buffed but also very carefully so it won’t affect their early imperial age and they won’t become overpowered. Mentioning again, they surely need an early game economy buff also, because that boar hunting bonus can be called nothing. Here I’ll be listing my recommendations and later I’ll explain each of my ideas. I also tried giving them historically accurate and original bonuses, which can dramatically change the meta, but still not make them op.
-Have access to plate mail armor
-Elite Huskarls -2 pierce armor
-Perfusion effect reduced from 100% to 80%
-New civilization bonus: Town Centers are built 50% faster starting in Castle Age
-New civilization bonus: Free loom, villagers have +5hp/age starting from dark age
-New civilization bonus: Population limit is 110% of the normal population limit (replaces +10 population in imperial age)
Have access to plate mail armor
To make their late imperial age stronger this is definitely needed for them. Their units might be cheap, but also very weak, giving them this bonus will make them much stronger, since in imperial age the strength is much more influencing the battles than the cost. Also either this or supplies, giving them both would make them overpowered, and I’d much rather increase their strength than decrease the cost of their units’.
Elite Huskarls -2 pierce armor
Their huskarls against archers are okay now, do not need +2 pierce armor from plate mail armor upgrade. However they’ll need that +1 melee armor agains units that block their path to archers.
Perfusion effect reduced from 100% to 80%
If they get plate mail armor, this technology definitely needs to be nerfed. 100% was too radical anyways, all other production boosting bonuses are much weaker than this.
New civilization bonus: Town Centers are built 50% faster starting in Castle Age
This is meant to be one of the eco bonuses they get, doesn’t affect imperial age by much, boosts their castle age economy by a pretty big amount but still doesn’t make them strong (might need a small nerf).
New civilization bonus: Free loom, villagers have +5hp/age starting from dark age
This is their other economy bonus, much harder to get raided while 1 villager lead in dark age and in feudal age.
New civilization bonus: Population limit is 110% of the normal population limit (replaces +10 population in imperial age)
Their current bonus is negligible, need a new one which isn’t and also balanced in non-200population game.
What are your thoughts? If you spport these ideas maybe devs will listen and make some of these changes real. Also make sure to post your own ideas, and happy discussions!