Yeah give weakness and big bonus damage against a unit that it is not even useable, to a camel!
considering it can kite its normal counters, it kind of needs that.
it does +37 bonus damage, provided they can get to the mameluke in the first place.
And youâre not even consistent.
When I brought the fact that the Mangudai was susceptible to bonus damage from Halbs and Skirms, you laughed it off.
Now it is a big deal that Mameluke takes bonus damage from the very same units.
See? Your narrative just go back and forth just to fit whatever you perceive as broken or weak, without being objective.
This is the third time I see a topoc from the same author that causes everyone disagreeing.
Please, read the community guidelines and see how to improve the forums.
https://forums.ageofempires.com/guidelines
Regarding the topic, I underdtand why a fast unit with ranged attack affected by bloodlines have an archer bonus.
Gbetod or axethrowerd could receive the archer class for consistency. But gbetos are easily countered by normal archerd and axethrowers are slow.
I read the rules and I got this:
"You may wish to respond to something by disagreeing with it. Thatâs fine. But remember to criticize ideas, not people. Please avoid:
- Name-calling
- Ad hominem attacks
- Responding to a postâs tone instead of its actual content
- Knee-jerk contradiction
Instead, provide reasoned counter-arguments that improve the conversation."
So according to this I am innocent and people here are guilty MR. Judge
You are a good man and nice guy, I believe you.
Factor in 1v1. Population efficiency into your equation.
I did a bit of maths and if Iâm not wrong, if both units start attacking at the same time, a FU Mameluke can barely beat 3 FU Skirmishers.
However it is very empirical since it doesnât take frame dalay and such into account, so in practice it could go both way, with either the Mameluke or the last Skirmisher surviving with a sliver of health.
I sent the guidelines not only for you, but for all. However, you are affected as well. Actually, all your threads are causing this kind of non-productive discussions, and if everyone is against you, maybe you are part of the problemâŠ
Just re-read your OP for every thread you opened this week and your responses against people disagreements with community guidelines in mind. You will get surprised about how many guidelines has been violated. Of course, some of them are a bit subjective⊠how many post are required for âpost-spammingâ? What is the line that separates good and bad tones? Etc.
I mean, reiteration more than maybe once is pretty much spam. If someone misreads itâs pretty obvious and a one-time reminder seems in order, but beyond that, if you repeat the same point over and over you arenât getting anywhere.
After some games with the Mameluke, I think now giving back the 0 frame delay is a MUST. The low 3 range of the Mameluke make it so hard to micro especially having frame delay, now after testing this, Mameluke should have 0 frame delay.
So now we need to.
Remove the archer armor class and reduce skirm bonus damage.
Reduce the cost.
Reduce rhe training time.
Reduce the pikeman damage.
And lower the frame delay on top of that?
Just how strong do you want them to be? Because thatâs excessive
what is their current frame delay?
Yeah, have to agree with this. I also donât think their frame delay needs to be reduced.
After testing the Mameluke in ranked game in the battle field against knights themselves, the Mameluke is hard to micro with low range while having a frame delay! It is really tough and useless. After what I saw, I am now even Ok with keep the archer class but getting back the 0 frame delay. The frame delay with the low range, make the unit completely useless to do the hit and run tactic, they hit and die.
Making them cheaper and train slightly faster is more then enough.
0.5 but useless with low range
Funny I watch other players micro them.
Yes you can micro but the low range while having a frame delay make no sense.