The Swiss as a Civ in AOE2 – One last time

:switzerland: Welcome to my post! :switzerland:

I’ve been following AoE2 for quite a while, and more and more new civilizations have been introduced to the game. As a Swiss player who is interested in both history and AoE2, I think the Swiss are a notable omission and would fit the game perfectly. I’ve had this idea for a long time.

Around this time last year, I tried to implement the civilization using the Advanced Genie Editor, but I wasn’t able to make it work. The closest I came to implementing the civ can be seen in the picture below. I would have loved to playtest my theorycrafted civilization!

After creating the Swiss Civ out of my head I wanted to compare to others who also created a Swiss civ. Ideas about the Swiss civ are already present since several years or now even decades. Interestingly some of those guys came up with similar concepts as I do. Firstly I want to mention the guys who had already contributed to a Swiss civilization:

MantisAoE (youtube) (https://www.youtube.com/watch?v=nHL1VilPp_g)
RobbyLAVA (youtube) (https://www.youtube.com/watch?v=ham8lfy-cOg)
@Apocalypso4826( Civilization Idea: Swiss )
@Zero17893( New civ concept: The Swiss )
Alastan (reddit) (https://www.reddit.com/r/aoe2/comments/12ylxf0/civilization_concept_the_swiss/)
Alechemist1330 (reddit) (https://www.reddit.com/r/aoe2/comments/bckshu/swiss_civ_idea/)
mafeefam (reddit) (https://www.reddit.com/r/aoe2/comments/87uv9i/swiss_civ_idea/)

General thoughts about the Swiss Civ Design

The Swiss….
should be stronger in team games than in 1v1
should have one of the best infantry in the game
should excel at defensive play while having limited offensive options
should have limited access to cavalry and archers
should have multiple ways to win the game besides relying on infantry (e.g tower rush)

Military perspective:

So, why do the Swiss so perfectly in this medieval themed game? The history of Switzerland begins in the antique with the Celtic tribes, the Roman settlement of the region, and the influence of the Alemanni. During the Early Middle Ages, the territory of present-day Switzerland belonged to various realms outside the modern country, including the Frankish Empire and later the Holy Roman Empire. Self-governance was unthinkable at that time.

Figure 1 «Rütlischwur», engl: «Oat of the Rütli” Hnery Füsli 1780, Image source

In the 13th century, resistance grew against the expanding power of the Habsburgs. In 1291, the three founding cantons formed the Federal Charter (Fig.1) (although historically not proven), pledging mutual support against outside powers. In 1315, they proved themselves in the Battle of Morgarten, where they defeated the Habsburg forces. Another major victory followed on 9 July 1386 at the Battle of Sempach, further strengthening the position of the Swiss Confederacy.
Over time, additional cantons joined the Confederacy. During the Burgundian Wars, the Swiss won several decisive victories. One of the most famous was the Battle of Murten (1476), where they decisively defeated the forces of Charles the Bold, inflicting devastating losses on his army. The Swiss relied on disciplined infantry formations known as the “Gewalthaufen” (Fig.2) dense squares of pikemen and halberdiers that could withstand and overwhelm heavily armored cavalry. Combined with aggressive offensive tactics and close coordination, these formations demonstrated that well-trained infantry could defeat even Europe’s most prestigious mounted knights, cementing the Swiss reputation as the strongest infantry of the late Middle Ages.

Figure 2 Encounter between the Swiss Confederates’ troops and those of Charles the Bold at the Battle of Grandson on 2 March 1476. Illustration from the Swiss Confederation Chronicle by Werner Schodeler, copied and hand-colored in 1572 by Christoph Silberysen (Aargau Cantonal Library, Aarau, MsWettF 16:2, fol. 172r; e-codices). Image source

As previously mentioned, for centuries, the Swiss Confederates successfully defended themselves against foreign powers and earned a reputation as some of the best infantry soldiers in late medieval and early modern Europe. Their military excellence made Swiss mercenaries highly sought after by rulers across the continent. These soldiers, known as the Reisläufer (Reis → Reisen engl. Travel, Läufer= runner) emerged from the Swiss militia tradition and served in the armies of many European kingdoms and principalities. The most famous surviving example of this tradition is the Pontifical Swiss Guard (Fig.3), which continues to protect the Pope in the Vatican City to this day.

Figure 3 Pontifical Swiss Guard. Pressefoto ULMER/ / Picture Alliance, Image source

Economic perspective:

Switzerland also played an important economic role. Thanks to its location in the Alps, vital trade routes passed through its territory. The growing commercial centers of northern Italy, especially Milan, were connected to the markets of northern and western Europe, such as Frankfurt, via the Alpine passes (Fig.4). From the Late Middle Ages onward, these mountain routes became one of the lifelines of European long-distance trade and contributed greatly to the prosperity of many Swiss regions.
So, from an economic perspective, we can conclude that they earned money by transporting goods and by building and maintaining bridges and roads across the Alps .

Figure 4 C. Wolf, C.M. Descourtis, [A.] Carré, « [Teufelsbrücke] », ca. 1787-1788, Image source

Heritage:

Figure 5 The Abbey Library of St.Gall, Image source

The Abbey Library of St. Gall (Fig 5.) is one of the oldest continuously operating libraries in the world and one of the greatest monuments to medieval scholarship. Founded in the 8th century, it became one of Europe’s leading centers of learning, where monks copied and preserved thousands of manuscripts on theology, medicine, astronomy, music, philosophy, and classical literature. Many ancient works survived only because they were safeguarded within its walls. Its collection has also enabled historians to better understand the history of other regions, including the Christianization of Ireland through manuscripts preserved by Irish monks. The library also houses the famous Plan of St. Gall, the only surviving architectural blueprint of an ideal medieval monastery. Today, it remains one of Switzerland’s greatest cultural treasures and a symbol of Europe’s intellectual heri t age.

The church shown in the picture would symbolize the Wonder (Library and Monastery) but was build in the 17th century.

Church :

Figure 6 Church and former nunnery of St. Peter, Mistail Image source

St. Peter Mistail (Fig. 6) is one of the oldest preserved churches in Switzerland, dating to around 800 AD during the Carolingian era. Remarkably intact for over 1,200 years, it features rare early medieval frescoes and original architecture. As one of the few surviving Carolingian churches in Europe, it represents the spread of Christianity and the cultural foundations of medieval Switzerland, making it an ideal landmark for a Swiss civilization focused on heritage, resilience, and Alpine history.

Castle:

Figure 7 Château de Chillon, Image source

A lakeside fortress on Lake Geneva, Château de Chillon (Fig. 7) guarded the vital Alpine trade route between northern Europe and Italy. Originally expanded by the House of Savoy in the 12th–13th centuries, it combined strong military defenses with an aristocratic residence, controlling commerce through tolls while protecting the western approaches to the Alps.

If you’re interested in learning more about how Switzerland was formed:

History of Switzerland. Terriorial expansion (gif made out of this Video)

With this introduction let’s go to the actual tech tree of the civilization:

Tech tree:

you can read the text below or see the Tech Tree.

Infantry civilization
Features:

  • Farmers generate stone in addition to food (Similar tech to Poles/Shu)
  • Stone Buildings are built 60% faster except for Wonders. (Similar tech to Sicilians)
  • Repair costs are reduced by 30%
  • Buildings take 15% less damage from siege (Similar tech to Persians)
  • Barrack upgrades don’t cost gold (Similar tech to Bulgarians)

Unique Unit:
Reisläufer (Infantry), Imperial Halberdier (Infantry)

Unique Techs:
Mountain fortress (Stone buildings repair automatically)
Gewalthaufen (Infantry Units receive additional bonus damage against units)

Team Bonus:
Coinage free

Not available Techs:
Arbalester, Hand cannoneer, Heavy Cavalry Archer, Parthian Tactics, Bloodlines, Hussar, Paladin, Heavy Scorpion, Bombard cannon, Siege Ram, Ring Archer Armor, Plate Barding Armor, Cannon Galleon, Fast fire ship, Elite Cannon Galleon, Siphons, Siege Engineers, Dry Docks, Incendiaries, Bombard Tower, Redemption, Atonement, Illumination, Theocracy, Gold Shaft Mining

Details:

Farmers generate stone in addition to gold: This is a similar feature like the Poles and Shu have. Collecting rates of stone must be play tested. But the basic idea behind this is that you can Castle drop/Tower rush much more efficiently (with the right build order ofc) or that you are able to have more efficient boom. (So as a Swiss no 6 in the in-game chat 11)

Stone Buildings are built 60% faster except for Wonders: This means one Swiss villager builds as fast as three generic villagers or 4 Swiss villagers as fast as 7 (roughly) generic villagers since it is a diminishing return function. Idea behind is that you can wall or build castle faster or that you have a eco advantage by building TCs faster.

Repair costs are reduced by 30%: The building cost of a castle is 650 stone. So hypothetically repairing the castle at 0 hp would cost you 325 stone. For the Swiss civ the costs would be 30% less so 228 Stone. Reduces repair costs is in my opinion needed that the unique tech “Mountain fortress” can work. Idea behind this that you can hold longer.

Buildings take 15% less damage from siege: This Bonus is more generic than the one form the Persians as it effects all buildings.

Post-Imperial setting:
The Byzantian castle has 8131 HP. A hit from a trebuchet (celts) does 482 damage. This means it needs 16.9 ≈17 shoots to get down.
The Persian castle has 7028 HP. A hit from a trebuchet (celts) does 403 damage. This means it needs 17.4 ≈18 shoots to get down.
The Swiss castle has 7028 HP. A hit from a trebuchet (celts) does 402.9 damage. This means it needs 17.4 ≈18 shoots to get down.
The basic idea behind this that the Swiss are superior in defending.

Barrack don’t cost gold: There are Civs like the Spanish who have a similar bonus. E.g Blacksmith upgrades don’t cost gold.
Spanish: With a fully researched Blacksmith they save 1695 gold.
Swiss: With a fully researched Barracks they save 1370 +300 (Imperial Halberdier)= 1670 gold
The idea behind is to syngerize eco bonuses for their infantry since the heavily rely on them.

Unique Units

Reisläufer (30 wood 50 gold), Versatile Anti-Archer Unit with +1 Range like the Kamayuk. Mobility similar to the Eagle Warrior/ Elite Eagle Warrior. Dies Hard to infantry and Knights. Armor could also be Shock infantry

image

Reisläufer

image

Elite Reisläufer

HP: 60,70
Melee attack: 5/6
Attack bonus: +6 +8 vs. Archer
+8, +12 vs. Cav. Archer
+6, +8 vs Elefant Units
+5, +8 vs Cavalry
+5, +8 vs Camel Units
+4, +6 vs. Siege Units
Reload time: 2
Range: 1
Melee armor: 0/1
Pierce armor: 4/6
Speed: 1.15/1.3
Line of Sight: 6/7
Training time: 11 seconds
Upgrade to Elite Reisläufer: 800 Food, 700 Gold
Upgrade time: 50 seconds

Imperial Halberdier:

image

HP: 65
Melee attack:7
Attack bonus: +36 vs. Cavalry
+32 vs. Elephant Units
+30 vs Camel Units
+20 vs Ships
+10 vs Mameluk
+3 vs Shock infantery
+3 vs Standard Buildings
Reload time: 3
Range: 0
Melee armor: 1
Pierce armor: 0
Speed: 1
Line of Sight: 7
Upgrade cost: 1000 Food, 300 Gold
Upgrade time: 50 seconds

Mountain fortress:
Available in Castle Age. Stone buildings (Town centers, Castle, Outpost, Tower, Stone wall, Gates) are being repaired automatically with 750 hp/min which corresponds to one villager. This function can be toggled off/on. When villagers repair the building, this function acts as n+1. This means if 2 Villager repairing the building and tech is researched the repair rate is like 3 villagers.

Gewalthaufen:
Available in Imperial Age.
I put the most thought into this technology. To me, Gewalthaufen should primarily serve as a buff for infantry. Historically, the Gewalthaufen made disciplined infantry formations, the dominant force on the battlefield, and I wanted to reflect that in-game.

I designed the technology around the three core infantry units: the Champion as the anti-shock infantry, the Imperial Halberdier as the anti-cavalry unit, and the Reisläufer as the anti-archer unit.

With that in mind, my final idea is:

Infantry units deal additional bonus damage against enemy units. This makes infantry stronger and more versatile, providing a meaningful power spike in the Imperial Age. The technology also offers plenty of room for fine-tuning and balance adjustments.

Champions gain +5 Attack bonus vs. Infantry (You can keep up with the best Infantries in the game)
Halberdier gain +5 Attack bonus vs. Skirmisher or Handcannoner (You can win trash wars more easily)
Reisläufer gain +10 Attack bonus vs. Buildings (Becomes even more versatile)

Old idea about Gewalthaufen but an honorable mention

Militia and Spearman line gain +1 range. I think if this tech would apply without a conditions this tech would simply be too strong (see Elite Kamayuks vs Champions). Both infantry units the Champion and the Halberdier would massively profit form this tech.
However, other strong Infantry techs in the game exists and there are ideas to balance the Swiss tech. One simple solution is to give them less armor or attack upgrades. But since AOE2 tries recently to implement new game mechanics I would go for that. An option is to give this +1 range only in a certain condition when the unit is e.g near castle (LOS=Aura) This would force the player to castle drop to push the opponent. Another possibility for such a condition could be a specific ratio infantry to opponent units where you get these +1 ranges only if you are outnumbered (ratio tbd). Finally, a third option could be that the buff applies only to Champion and Halbs if they are surrounded by own units this would significantly reduce the number of units affected by the +1 range (see the picture below, sorry for the colors I could not reupload the pic…). However, those are ideas and I don’t know how feasible this would be to implement into the game.

Trade bonus:
Coinage free is heavily focused on Team games as the bonus in 1vs1 don’t help you. Upon Market placement and reaching Castle age you and your teammates can sling each other more efficiently.

Wonder: Abbey Library of St. Gall
Castle: Chillon Castle
Church: St. Peter Mistail
Language: I would suggest a High Alemannic dialect.

Other ideas for Features/Unique techs:

Mercenaries: Infantry units can be transferred to an ally (respecting the ally’s population cap). The Swiss receive resources equal to 50% of the unit’s total cost, paid in the resource type not used to train the unit.
Swiss player allocates:
Champion: Resources costs 50 Food and 20 gold = 70 total. He receives 35 wood
Halberdier: Resources costs 35 Food and 25 wood = 70 total. He receives 35 gold
Reisläufer: Resources costs 30 Wood and 50 gold= 80 total. He receives 40 food.

Saumgebühr (Pack toll)
Whenever an enemy player trades with a Market, the Swiss receive 10% of the traded resources.

Refugium
Units can be garrisoned in and ungarrisoned from Stone Walls. Each Stone Wall segment can garrison 1 unit, allowing units to cross walls without the need for a Gate.

I have campaigns in mind as well but this would make the post even longer. Let’s how the response s to this post and then I could make a separate only with the campaigns.
Please let me know what you think about this.

This theory crafted civ are mostly my ideas however I want also to give credits to @Aragorn949 who gave me a lot of feedback/input and other ideas to this Swiss Civ.

Thank you for reading my post!

6 Likes

I think you have a bit too many stone bonuses and way too shallow a tech tree. Weak Cav and archers when I could swear Swiss/Helvetans had good crossbow and mountain skirmish alpine hit and run playstyle?

it’s a bit too one dimensional and if you can break through it’s domensions you can kinda just not do much against it

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this would be the only infinite stone source apart from (the hated and much nerfed) feitorias. at what rate does stone get generated?

the Georgian team bonus is almost identical (-25%)

so much worse than the Bulgarians’ free upgrades.

Halberdiers are already an imperial age unit. this is a redundant name (imperial camel is a stupid name for the same reason)

doesnt one of the 3k civs already have this?

against which units?

BBC not being available for a defensive civ is going to be a hard sell.

I am already sceptical that more civs add anything to the game at this point, but this civ seems especially unfocussed:
You want to make a defensive civ, yet it focuses on tower rushing.

You want to make a tower rushing civ, but all-in strategies like that don’t really involve a lot of farming, so there is little to no synergy with the farming bonus.

Overall this civ seems very weak. it has no real eco bonus (extra stone doesn’t help to expand the eco or build military), and no real military bonus, while also being extremely limited in its military options:

no arbs, no HC
utterly trash cav (no bloodlines, no armor, no hussar)
bad monks (no redemption, atonement, illumination)

I don’t see how this civ can deal with a monk-siege push, i don’t see how it can deal with a militia all in (before imp). because of the complete lack of eco and military bonuses, it will die to any feudal pressure.

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I think archer civs will be very troublesome because a lack of both Siege Engineers and Ring Armor. You just spam Ethiopian torsions mixed with arbs and you can’t do much to stop him

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Vufflens’ Castle is way better for the Swiss, as it’s close to the one in Zurich. It could be merged abit with the Lucern Bridge tower design.

Chillon was built by Savoy, and is better for a scenario editor building, a shore-line castle… Actually having castle that can be placed on shore is kinda cool idea, but I would not give it as a civ feature, more a scenario feature (like poenari castle).

Indeed one of the candidate for a wonder, but not the only one.

They represent the best of the best of Swiss Mercenaries, so they would be way better as a team bonus unique upgrade of the Halberdier (like the Imperial Skirmisher for the Vietnamese) rather than a unique unit. And this is for the halberdier Swiss Merceanry design of course.

The unique unit should be the Swiss Pikemen, which I can’t remember the name as it’s a Swiss-German word but it’s the unit type that the German countered with their Landsknecht.

The specs of that unique unit must be something about the speed. Swiss Pike square were extremly good due to their mobility, in opposition to its Macedonian Ancestor known as the Phalanx which was bulky and slow.

That’s the name yes. Swiss Pikeman (Reisläufer).

  • They should ahve a cheese related eco bonus on the monastery.
  • Definitly not the best infantry, but the best Spearline more specificly, and some very good gunpowder. There is a famous Swiss made blackpowder still used nowaday by people using ancient gunpowder weapon for entertainement.
  • Cavalry I agree, not a good, but not a trash too.
  • defensive was not really a thing, they defensed themselve with their alliance pact, so more of a campaign feature than a civ concept.
  • You forgot one extremly important point: They MUST have a TRASH navy. One of the worst navy of the game, Swiss were definitly not on the navy knowledge.

That’s more of a WW2 thing, the mountain bunkers, in my opinion. I’d rather give the castle age unique tech something related to spearline or eco related with the monasteries.

Imperial Swiss should be more centered on the addition of the Arquebusier, they could even have an upgrade of the hand cannoner to be the Arquebusier or something related to that specific gunpowder type “4” made by the Swiss.

Would be way better for the team bonus to be mercenary themed. Like allies getting access to an Imperial Halberdier upgrade at imperial age.

  • Hand Cannoneer as mandatory for the Swiss, and I’d also say the Arbalester are, but it’s more about balancing here.
  • If they don’t have paladin, they need Hussar, just for a balance purpose.
  • Cavalier should be disabled too, only Knight for the Swiss is legit.
  • Bombard Cannon mandatory, Swiss were using artillery a lot.
  • Galleon must not be in the tech-tree, as well as Carrack and heavy demo ships.
  • Bombard Tower is only to remove for a balance purpose, but once more, artilery was a Swiss thing.
  • For a balance purpose I’d remove Siege Onager eventually.
  • Champion can be disabled, maybe even Two-handed Swordsman, depending on the balancing.

My design philosophy surrounding Swiss has also been more a spear and castle one but not so overwhelmingly.

  • Skirmishers benefit from Parthian Tactics
  • Spearmen +.2/.35/.5 range
  • Folworks cost 40% less (only absorb 4% food instead of Polish 10%)
  • Gunpowder units cost 50% less of their non gold cost (includes Petard)

Team bonus: Can upgrade spearmen one more time compared to normal. Those with Halb can upgrade to Reislaufer which doesn’t really have much more power but has a tad more melee durability (So Turks would finally get Pikes, Mongols would get Halb, while Byz would get Reislaufer with 25% cost reduction etc etc)

UU1: Pike Sqaure - creates a tight knit 4 spear unit. Hits powerfully 4 times in a row. Uses 1.5 pop. Durable and good vs melee units but when killed each time durability and power go down and pop slot usage also drops by .25. Has spearman armor so batter with archers!

UU2: Reislaufer - upgrade to the Halberdier available to all civs already with Halberdier otherwise said ally can upgrade spearmen line one more time over normal!

UT1: Alpine warfare - Removed any and all downsides a player may face associated with elevation whatsoever.

UT2: Mountain Fortifications- Castles Fire 3 more arrows

Missing techs

Not set in stone but weaker militia line and the worlds first Parthian Tactics civ to have awful Cav archery.

Good gunpowder and decent siege. Navy would be weak except maybe fire ships because when you live in the cold mountains you better use incendiaries to stay warm!

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Yes this would mean infinite stone and this would synergize with Mountain fortress.

fair enough I overlooked this one.

The Bulgarians free upgrades are too strong anyway at the moment and should nerfed in my opinion.

I don’t agree with that. The reason for “Imperial” means that this can only developed in the Imperial age and it is the upgrade from this line, e.g Imperial Skirmisher and Camel.

It is written in the post under details.

fair point.

The Incas are a defensive civilization, but for many years they were also very good at tower rushing. I don’t believe that tower rushing and being a defensive civilization are mutually exclusive.

My idea was Light Cavalry or Scouts with Reisläufer. Of course, I’m not entirely sure, and it would need to be playtested.

Thank you very much for your suggestions to my post!

Fair enough I have to think more about your suggestion

Let me think about this! Thanks for your ideas!

Why would it be better? and which one to mean near to Zürich?

True but it is more regarding the design but here I’m open minded also for a different castle.

Swiss guard = Swiss Pikemen = Reisäufer.
It is all the same. So my unique unit is exactly what you are describing.

If you check the stats they are quite fast. From the speed POV it is basically an Eagle Warrior.

If you mean the Réduit, then yes. However, using the mountains as an advantage has been a Swiss strategy since medieval times, or perhaps even earlier.

I could accept the Bombard Cannon and Hand Cannoneer, but not the rest.

Thank you for your suggestions.

Nevermind it’s not Zurich, it’s the Thun castle:
Thun Castle

That got a very similar pattern to the Vufflens’ Castle:
Vufflens Castle

That 4-towered pattern,it’s also present on the Nyon Castle:
Nyon Castle

However I can’t really say if it’s a medieval era design of if those castles were rebuilt later.

I know Morges, Yverdon and Rolle castle share the same deisgn, but it’s a more Napoleonic era design, so not candidate for age of empires 2 castle.

This tower, as I mentionned, from the Lucern Bridge is just a Goto for me: Lucern Bridge

Another shot of the Thun castle, definitly the design that should serve as Base, then blending with the deisgn from Chillon / Veufflens would make a perfect contendor:
Thun Castle Bis

I really think having that big roof with 4 round towers + a big square dungeron main tower would be the perfect deisgn, with some smaller outerwalls based on Chillon design. That way it would represent most of the iconics styles we have, excluding those taken from other part of europe…Because if you go to Estavaillier le Lac, you got some Red-Bricks castle:
Estavailler Castle
But this castle is a damn patchwork, not relevant for AoE2 as it never got used proprely durring the middle age.

Only on certain Cantons, some had no mountains, so it can’t really be a civ thing, in my opinion.

  • Skirmishers benefiting from Parthian Tactics would be a nice idea, but the technology would need to be renamed since Parthian Tactics is associated with mounted units. Otherwise, it would be too confusing. I like the concept, though.
  • Spearmen more range is also fine
  • Folworks and Gunpoweder units don’t fit the swiss imo. So there is still a workaround needed.

Team Bonus: sure why not.

UU1: I don’t think I understand what you mean by that.

UT1: I think this is too situative for a UT. Maybe add this to the feature similar to the Tatars.

UT2: Mountain fortress: I like this idea but I would add this effect (milder format) also to towers.

Thanks for your suggestions, I’ll think about updating my Swiss Civ

Well I had thought of maybe them getting a mounted crossbowmqn often called a Cranequinier as a sort of slow power hitter mounted archer to entice the reality of using Parthian Tactics

As for Folworks sure. Perhaps this: to represent Genossenschaften the first time a farm is worked the player gets 3+1 gold per age.

The Pike Square spawns as a 4 unit “individual” it does 4 attacks per strike but when killed it’s unit reduces to 3 then 2 then 1 and each time it’s pop slit usage drops by .25

Of course most of the problem with Swiss is most of it feels like standard Euro civ with a focus on pike and stuff but a Flemish/Frisian/Dutch/Guelders because the Flemish militia can help sell that role

But Swiss are a bog standard military and k can’t think of something that makes them gameplay more interesting than Thai or a Mexican civ

Make them like dravidians noh?

Swiss don’t feel very Dravidian in play. Dravidians are more an elephant navy and infantry civ and there ain’t no way other than spears that this is a big sword or mounted unit civ and especially not naval

My concept is more gunpowder with land trash to protect them

I could see giving Folwark to Teutons, Lithuanians, maybe Slavs, but why the Swiss?

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It should thus be a “Infantry and Defensive” Civ

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Yes agreed. It is confusing since the nomeclature for the civs changed over time.

Kinda OP?

Its stronger tham Tower Shields (500F 200G) from Lithuanians.