Imagine complaining about Franks while thinking that giving 4 sheeps for each TC to a bloodlines knights civ is fine.
Youâre half right. They want to blame the bonus, but only because the civ was given a giant, glaring spotlight and a big boost it didnât need, and suddenly everyone realized it was a super strong bonus because they were playing with it. My shock at this development can only be overstated.
They were so bad for so long that itâll take a while for the new meta to undo the prior win rate, is my guess. Iâd be interested in seeing their stats since they got buffed. That may be a better indicator than total historical WR.

Easily done. Aoestats.io has your answer.
Counting only patch 43210, the Tatars have almost exactly a 50% winrate in 1650+ games, which is where players are best able to abuse every single food out of those extra sheep to pull off some snazzy build orders. The Win rate in every other bracket is a bit lower, a % or two below, so this is their peak.
I wouldnât call this definitive results about the Tatars, theyâve shot up incredibly in pick rateâŠ
When the Tatars need to match up against the Mayans so often due to their extremely high pick rate, thatâll inflate the win rate of the Mayans while deflating the win rate of the Tatars.
The fact that the Tatars are doing 50% winrates on a matchmaking pool dominated by open maps like Arabia where the Mayans are the top pick is a red flag to me, but then again Iâve been waving said red flag since everyone was complaining about them being bad long before any changes. There are no rewards for foresight, unfortunately.
At that level the data is too limited, I will expect the Hidden Cup where they can really show their true strength
It is usually a curse, in most religions and mythologies.
Knowing the future makes people miserable.
Take from this what you willâŠ
The Tatars are a top 10 pick in every bracket besides 1k. In all games, considering that fact, theyâre globally 8th. When you see a civ shooting up in pick rate by 231% (that really needs to be highlighted) at the highest levels, somethingâs up.
Again, we should not expect this from the Tatars given the fact that the Mayans are the most picked and Aztecs are still top 10. This should worry you. Frankly, it only worries me because Iâm afraid theyâll do something unreasonable like taking away Thumb Ring or the elevation bonus and not just walking back the sheep bonus. I liked the Tatars. I still do, except now theyâre just ridiculous. I donât want to not like them anymore.
This, nerf the sheep but left Free Thumb Ring and Parthian Tactics alone.
Thatâs over nerfing.
They already have a pretty low win rate.
i can agree with all but no with tatar nerf
we need a nerf to mayanâs cheap archers, it is very op
Well Mayan cheaper archer are fine without obsidian arrows.
Free farm upgrades for cumans? I rather have a somewhat unbalanced game atleast trying to reflect history than a balanced game that throws bonuses around without any historical reason.
Should we give Koreans eagles warriors since they suck too?
he actually suggested that cumansget that bonus? what? on the grounds they donât have a good eco bonus?
I agree that Frank may need a nerf because it is always top 5 in win rate under any ELO setting:
But for Chinese? The overall win rate ranked 26/35, for 1650- players, it ranked 25/35, and for 1650+ players, it ranked 9/35. Nerfing the civ only because the pro players think it is superb, have you ever thought about other players? lol.
winrates on ladder ainât everything. check pro play too.
I know it is S tier ranked by the pro players, but who is playing the game? Only the pro players?
Are you sure you want to balance the game based solely on those 1 percent top tier players?
If you nerf the civ, you need to change it somehow to make it playable for the other players.
Because they are the only ones that truly know the strenghts and weakness of all civs, and they are the only ones that abuse even the smallest of the bonuses into their own benefit.
Look back when Chinese got Block Printing, a Historical Accurate change that the ordinary player would appreciate, but for high level Play It totally broke Chinese against Siege which is the bare counter to the OP Chu Ko Nu, and that at the cost to lose Redemption.
Well now that Chinese have block printing but no redemption they are nerfed compared to when it was the other way around, since their monk play in castle age is nerfed and now they canât attempt to get clutch conversions on siege at all.
it already is playable by everyone. weâve literally seen people win games with TEUTON cavalry archers for the love of god. Tatars Longswords.
if you can win with those builds, you can with with anything.
