Hello, it’s my new civ concept, maybe in the future we will have new DLC with south america civs. I think Tupis fits very well as new civ
the Tupis
Infantry and archer civilization
Main bonuses:
→ aging up cost no gold
→ villagers has 35 HP points
→ villagers collect wood 10% faster and carry +5 woods
→ infantry and archers attacks +5%+/10%/+15% faster in fedual, castle and imperial age
Unique Techs:
→ Agility - infantry and archer units have 10% chance to dodge a hit
→ Canibalism - infantry regenerates +15 HP after defeat enemy unit
Unique units:
→ Poison archer - archer who shoot poisoned arrows, after first “general” hit, enemy units slowly loses points (up to 13 HP)
Team bonus:
→ watchtower’s +4LOS
I have no idea what can be wonder of my civ…
Technology tree:
Archery Range - no elite skirmisher, no calvary archers, no parthian tactics
Barracks - no champion, no halberdier
no Stables
Siege workshop - no siege onager, no onager, no heavy scorpion
Blacksmith - no barding armors, no ring archer armor, no blast furnace, no plate mail armor
Docks - no cannon galleon, no fast fire ship, bo heavy demolition ship, no dry dock, no shipwright
University - no masonry, no architecture, no bombard tower, no fortifed wall, no keep, no heated shoot, no treadmill crane
Castle - no hoardings
Monastery - no illumination, no block printing, no redemption, no heresy
Town center - all
Mining camp - no stone shaft mining
Lumber camp - all
Mill - all
Market - no banking, no guilds