graphics are great-thats my opinion. that snot defending anyone.
Actually there is a criticism I have, being the models, but theyworked on those. And the arrows (although I did not get to realize the issue there myself just from watching the trailer as I was focused more on beautiful building), the scaling leading to archers not fritting through wall doors- and they worked on those. So now my OPINION is graphics are great.
Defending them is explaining, and I explained often enough that within the artstyle the graphics look great, and the artstyle was chosen because it depicts medieval times in a colorful, picture like matter, and that UI fits well within the theme of a Documentary. And the scaling is fine for an RTS. It may be toned down a bit, but it will never be realistic, because that wouldnt be fun. Also they did already change it, and (as I also very often stated) its likely also a camera angle issue and we will have to see in the Beta, if there will ever be one, if thats the case. All these arguments, which none of the realism wanters really bothered to be interested in, because “its ugly” were defending. I did that, yes.I did defend the art choices and the state of the graphics. In length in like 2 posts.I also argued that while metal weapons would be nice, they are by no means a dealbreaker to me. Because its again, its a colorful depiciton of medieval times. But I git the complaint there, because most ppl actually argued about it neutrally.
In all others I simply state my opinion graphics look great (now).
Some ppl infer to know why graphics are like this, many wrongly assuming its to cater to kids, or fortnite audience, or whatever. Of course thats ultra biased as well as wrong. But sure, my neutral explanation cant be right, it has to be this reason.
Elsewhere there was also the argument about cost. Which, from industry insiders, seems to either be around the same for realism/cartoon, or even more for cartoon. so thats also not an argument.
Since “we know exactly why” I would like to know what I missed, or you factually know that I forgot or never learned while studying.
The only reason for me to defend devs is because I myself know how games are made, and decisions done. Which is why I try to argue from their side. Because its my personal view aswell.
If you tell your mechanic you can drive your car, but the mechanic says you shouldnt becaus eits completely done at the bottom,what would ppl do? most here would seemingly go to strangers, tell them about it, show the car and say it looks great, why cant I drive it.
I would then be the one not so fun guy telling you that its pretty rusted and the mechanic was right.
At all costs? no, if my life depended on i, why would I loose it? I simply like some things, and it seems some ppl dont like my “mainstream” or “dev lined” thinking. But its my opinion. If I hated it, I would say it. Just as the beta and general information we get are despised by me because its in MY OPINION the wrong way to market the game. I hate that, and often write that the beta will be useless now.
I said better res doesnt per se make it better readable, and you come with a REMAKE. I dont think thats the point of per se. Play the old games on a huge 4k monitor, you wont see anything.
They did add a multitude of “quality of life” (QOL) features to the DEs, 4k res packs, and more. IF anyone ever wanted realistic scaled weapons, we would have seen them there, even optional. Just like they implemented favored mods like the grid and little trees mod . Now why do you think no “realistic weopn scale mod” was implemented?
I doubt there even is such thing, but maybe I aam wrong there. If it is, you can precisely see how “many” ppl want realisticly scaled weapons. Some, a few. Because most realise how imprtant readability is, especially farther zoomed out.
Immersion is to see yourself as inside the world.
Building a nice city is from the outside, playing and imagining you are jeanne d arc is immmersion.
Playing from the story can be immersive for some (for example after playing you go and tell ppl hey, I just liberated Orleon) but at the same time, story can also be simply enjoyed without immersion (for example afterwards you tell ppl “hey, I beat mission6. Finally, it was so hard.” if you tell the story of your experience, or even “hey, did you know that a girl actually ended the 100 years war” if you see it more of a historical display. All of them are possible, and fun, only the first is immersion though.