By no means a guy wearing Napoleonic Portuguese uniform would carry a crossbow. It’s like redcoat longbowman. People were very opposing a 18th century redcoat in the industrial age so you changed it to a Napoleonic one (good job BTW), and I can imagine people would oppose a redcoat longbowman even more. So I don’t think we should let this one pass either.
The Portuguese royal guard gives it a unique but rather “archaic” look (like the Dutch stadwacht, Spanish tercio or the Maltese arbalester).
The church technology Ordenança reskins the crossbowman into the current Napoleonic uniform, but with a musket (like the German landwehr).
Yep, this is exactly what I had suggested in an other thread.
Don’t get me wrong Devs, the skin looks awesome however let’s embrace a very late 16th looking Crossbowman and see this skin for a total unique replacement shipment - changing the Besteiro to Ordenança (Light Infantry, similarly ranged gunpowder units).
I sure hope not. I really hate the way Landwhers work, they’re just so forced and redundant. They’re crammed into a bloated Germany with a weird role because they wanted to include them without splitting the civ and making them a unique Prussian unit like they ought to do. Lots of the other swapping units are similarly dumb, like Rangers replacing Longbowmen and not being available by default.
I’d say Pikemen are similarly redundant for the civs that have access to Halberdiers. This kind of progression is perfectly fine though.
But “generic gun unit” is a Skirmisher. Having both the archaic units and ones that supercede them available at the same time is just a decision of game design. It seems unnecessary and a bit late to change the game to how AoE2 does unit progression. That’s also part of the reason why Landwehrs feel so forced.