I created this topic on reddit last night out of boredom and surprisingly there were some interesting suggestions which could be implemented if there is a new dlc in the future or an actual definitive definitive edition 111. Anyways let me copy and paste the one’s that were interesting.
Robust single-player “Conquer the World” strategic mode(s) similar to the one from Rise of Nations (or think Total War), with AoE2-specific twists and unique content that make use of its scripting potential and the new engine’s flexibilty. - cuc_AOE
*Natural disasters. Rivers that flood, tides that change. Earthquakes that open up gorges in the map, swallowing buildings, making areas impassable etc. - Incitatus_For_Office
3v3v3 maps - flacciderruption
Make Light Cav and Knight line speak human 60% of the time and not horse. You could hear the horse in 40% of the quibs. - coronafreekfc
I’d love a custom civ creation tool. Only playable vs AI of course but it would be so much fun to create your own civ. Maybe even able to import custom sound files for their voices.
The UU would be a bit tricky of course but I’d offer some basic templates with colour swaps and even the ability to swap weapons, shields, armour, helmets and horses from existing units to create a new unique unit. - hunyadiarpad
Third unique tech to each civ available in feudal at TC. After we get our independent unit and architecture skins of course. - yuenhsiaotieng
It needs fine tuning first though. Like with the civ icons you choose, it would be nice if you could pick the shape of the shield, and then the design automatically had a gradient applied to make it look rounded or otherwise realistic like the real ones. Also random name generation would be good, a variety of new unique units/techs and it not replacing real ones. Maybe if the devs made an official version it could work like this?
-Give incas a civ bonus that makes blacksmith infantry techs apply to villagers in the feudal age.
-Polynesians as a water focused meso Civ.
-Ranked 8 player FFA.
-Complete individual architecture set for every civ.
-Complete and more individual historically accurate voicelines for every civ. (I dont like that goths and teutons share the same voice lines even if theyre both germans.)
-Probably rework some of the older campaigns but i would hire someone else for that 11
-Add a 5th age after the imperial age, that’s really expensive to tech into and specifically for breaking stalemates like in long BF team games.
Batch training,maybe more resources to play with them,more wildlife,more civs,campaigns and maps for multiplayer and coop,regional skins…I think that just as this aoe 2 DE is already perfect and complete and I think they should focus on the other aoe…