The year is 2030 and you are tasked with Aoe2 definitive definitive edition, what would you change or add?

The Earth map becoming much larger and more realistic. Also possibly wherever you site your town center determines the civ that you get. The real world maps should also be options in the scenario editor. Just another random thing I thought of.

Lol at Zimbabwe irrelevant and minor. You guys should open a history book.

And using pop culture to say that civs should be added is stupid.

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Do we know about any battles zimbabwe fought?

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They fought Portos. So yes

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So pretty much a worse finnish civi.

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Oh, someone is salty I see.

The big diference is that we know way more about Zimbabwe military (and they had actually really good tactics), they had an actual massive empire and were really important for the world trade.

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Any place to read about them? Google dosent show me much.

Im not salty but both are similar cases.

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Pretty sure its not the most known civ around but the Monomotapa article on Wikipedia has a decent ammount of info.

Calling them ā€œworseā€ Finns seems kind of just wrong.

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This is the very end of the game time frame more in the era of aoe3.

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Zimbabwe was around before that. We dont know as much about them but they were more powerful than Mutapa.

And there were other peoples before that, and those peoples were at least as advanced as Finns and probably more advanced.

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I would do very few changes

I would add a new unit line, ā€œpolearm infantryā€ that can compete with the current meta, and maybe champions could counter them the same way camels counter knights.
(technically halbs should be the top polearm infantry but it is to late to move them)

I would give all civs a 3rd UT, that will not be researched from the castle but from a generic building:
For example teuton could have a unique blacksmith update and italians have their UT from the university, or spanish from the monastery. Or be a UT from a military building, or even the TC, that would depend on the civ.

To be fair any idea that could add diversity to the game will be very nice IMO

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I think the issue with EE was that it just wasn’t good for multiplayer. Great fun on Single Player, but the balance in EE was non-existent, it was full of absolutely ridiculous exploits. Exploits that would make the old lith relic bug in AoE2 look very tame in comparison…

I love how people suggest some ā€˜ā€˜civs’’ that are even less important than the ones already in the game.
It’s almost innocence to think tribes or names that never ever was mentioned on popular culture like:
Mississippians, Kongolese, Zimbabweans and Tongans on top of the 45 civs from DE (yes, they added Tamils, Bengals, Kanembu, Swahili, Georgians, Armenians in the mean time).

Do you think Burgundians and Sicilians were relevant when they were added? No they weren’t but they were added anyway.

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Yes. They were. The Kingdom of Sicily was able to hold off pressure from other major powers (HRE, Byzantine Empire) so it was basically a fairly decent regional power. Burgundy may not have survived to the modern age, but it was a pretty influential entity at its time, and had a major stake in deciding the outcome of one of the longest wars in world history.

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But at the end of the day you are adding Frank clones that were closely related to France historically

Burgundy was sort of influential thanks to the huge ammount of wealth, but they were still a short lasting small kingdom that never did something particularly special and were kind of stuck fighting French and German peoples while Normans just have nothing to add to the existing Frank civ, being already possibly represented by two closely related civs that do a decent job at playing as Normans.

Zimbabwe is completely unrepresented and was a massive empire

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I agree with every single thing you proposed.

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Even if that was true, arguably it is not - do two wrongs make one right now? Committing one mistake justifies committing another, even bigger one?

Perhaps I could have clarified I didn’t mean all of those.

Even though I think their time period falls rather into the timeline of AOE3, I’d prefer Zimbabweans much over tribes like Mississippians which there only exist speculations about in regards to the Middle Ages.

Would be cool to acquire new bonus’s after conquering each nation or civ

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Adjusting the AI difficulty option by allowing each AI player to be set to an independent difficulty. Right now it works by setting it for the whole match. Noticed it would be nice as I have gotten a number of friends to pick up DE and we either have to play on easier AI or much too hard for a beginner. Not sure how it is handled on a technical level though. More of an update/patch idea than a DLC admittedly.

I would remove the 142nd civ devs added recently which goes to imp from dark age instantly.