yes you have, the other points made arenāt urgent at all imho
if the game is in a state where everything uses the same architecture set then Iād agree more. function should always be put above cosmetic because you canāt even play game properly if they only look nice.
Maybe itās just that they are unable to fix the Pathing function because of some coding problem. But atleast they need to communicate.
About the crashing, it doesnāt occur with everyone. Never occurred to me.
Maybe you are using too much mod or you have an old PC. Everyone has a different reason for crash so that is something that will need continuous fixing.
Architecture can be changed really quickly and easily. I would say the priority should also take into account how long it takes for each issue.
Same. I think I have had 2 crashes total in DE. Not sure where the āit crashes all the timeā comment keeps coming from, but it does always seem to be the same people commenting it.
because you play limited stuff im assuming. Mods and AI having issue mostly and crash frequently and before you jumping into āmod should be disabledā, know that game is suppose to support mods and not all mods are out of date causing crashes.
further more if those same mods donāt cause crash on prior patch and they do now, while not being changed by the content creator other than patch pushing through without conveying to modders whats changed (outside of patch note) and what the fixes are, then youāll understand more of the problem others are facing.
Iām going to be honest, I know Iām in the minority, but Iām fine with Persians having middle eastern architecture. I think it better fits their sassananid period.
Also Iāve in the past been against unique castles. Itās visual bloat. But I think weāve crossed the point where we have enough civs with unique castles that, even if itās visual bloat, it just seems odd that some civs get unique castles and others donāt.
I play with some mods on when I want to, havenāt had any problems. Even when I had a massive total conversion mod (3 massive mods in one) it caused a little slowdown once every couple of hours, but no crashes.
yeah, Iām in the same boat. I donāt really care about the architecture changes, if they at least keep them with the old set in campaigns I think itās ok.
as for castles: meh, seems like there are 100 other issues that are more important. I think they will be unique enough due to their size, the only thing they can be confused for are wonders. I donāt really want regional monks, and I really donāt want regional military units. Monks are unique enough in their speed and attack/heal animations and sounds that they are probably still readable, but other units are not.
are you perhaps suggesting all existing active modders who spends hundred of hours into troubleshooting their own mods are at fault here? read the full post you quote on and youād know more of what ive said
I honestly donāt care about the architecture. It would be nice but itās so low on the list of priorities compared to pathing and bug fixes. I donāt think many people have been calling for a Tibetan civ either. China is the 2nd biggest player base of the game, so thereās no way Microsoft is going to risk jeapordising that for the sake of a relatively obscure civ.