I can vouch for this sometimes happening for me, too. I don’t play MP a lot, but in my experience over the years, it seems like about maybe 15%-20% of the matches start getting lag at some point, in 2 Human vs. 2 AI private games… which I never experience in SP matches. And we have pretty good hardware and internet speeds, imo
In MP matches, I feel a trigger can sometimes either be me saving our mid-match progress, or saving a bookmark, or pausing. Shortly after doing that 1, 2, or 3 times at varying points in the match is when the game gets progressively more laggy for us when the issue occurs… and sometimes the game eventually drops one or both of us. It’s like the game has a tough time fully re-syncing the players or something after a minor break or hiccup in the action.
I wonder if in your games, sandman5080, if someone is doing one of those things (known to you, or unbeknownst) and the framerate starts getting choppy and out-of-sync starts forming
And, yep, I stopped playing 400 population and doing big maps in our matches because I wondered if that might be a problem, too, since the AI likes to just craaaaank out the units non-stop when it gets on a roll, in addition to all our trade carts and military
My benchmark today is 1265.8. It used to be in the 1286.2 - 1297.6 range, so I don’t know why it’s slower nowadays. I didn’t change my hardware. Oh, I am on Win11 now, I used to be Win10. Maybe that’s part of it. EDIT: Ooh, and a 1440p monitor now instead of 1080p
Here was an interesting thread about the Ranked Benchmark Tests