This is one of the reasons you mess up the patches!

So the Donjons range indication is messed up in a funny way: Donjon range indicators are extremely inaccurate at the corners

This is a didactical example, why you should not shove a crazy amount of changes into a patch, if you don’t do testing!

You do all the programming to print the range outline, with the straight lines and the arcs, and yet you mess up the exact values.
I don’t want to pick on the particular dev who did this, it’s just with the game in general.
The simulation, the rendering, the GUI, everything suffers from that.

If you don’t do testing, make more patches with fewer changes.
Else there is no way to debug complicated things.

Good luck with the further development!

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So by all these problems that came with the new update, here I can ask, the PUP was for what?! I mean isn’t the PUP to make people test the update before the official release to see if there is a problem or not? Or are there a problems that won’t appear until the official release?

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Honestly, idk what the PUP was meant for, if you patch without having the patch in the PUP.
I just don’t get it.

And there is one more! You play as the Persians, instead of the Malay in the first Gajah Mada scenario.

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I mean, you talk about the visible stuff.
What I wanted to say is that everything under the hood is just as bugged.