I found It very interesting i Pretty agree with him.
His Channel counts 150.000 subscribers.
And i agree with two things
a) the graphic Is not good and It not represents a 2021 triple AAA game;
b) Relic never developed RTS as AOE and this game show It.
I think this:
the core team in Relic, the more experienced team (lead designers, graphic artists, UI designers) Is working on CoH3 since 2017 and we can seen this result in the recent alpha version: Amazing graphic, effects, Dynamic campaigns with a world Map similar to Total war and more. Except for some Guys, like Quinn Duffy, the team on Aoe4 is composed by new peoples and i’m pretty sure about this due the the many of working positions opened for AOE4 in the last Years;
the lack of video for campaigns is very strange. We seen only competitive matches and played Two betas, the First One Two months before the release. You can’t really improve this game in this way;
they Tried to make this game good for everyone but in this way you are not making a good game. Which Is the the main audience for AOE? competitive or the casual players Who are going to play campaigns and skirmish (co-op)? In the First case, this game Is not ready for competitive due the lacks of many features; in the second case you have moving away many players because this game doesn’t seem a real 2021 RTS for different reasons wich are very well discussed on these forums (from graphic to UI, readability, physics and more);
This game Is not a disater because gameplay Is pretty similar to the previous AOE but there Is not the “WOW” factor that many people were waiting for when this game have been announced in 2017. This is probably going to be another good Rts but we already have good Rts;
i know many things could be added After launch but i sure that the First impressions Will be critical. Most of the PC gaming magazine that i seen After the stress test are saying the same thing: AOE4 Will be fun but not the logical ( due the graphic, mechanics etc.) step that would have been needed for this game: this Is AOE;
i Always tought the Age of Empires Council had given the wrong feedbacks to developers (in terms of graphic, Buildings and unit sizes and more) but After seen what Andy said about his feelings about the game i was wrong.
So, my question: Why World’Edge didn’t choose a Co-develop Strategy? (CoH3 and Humankind) we would had not all these problems with game. This Development mode will be implemented for the futur titles? (i don’t know if we’ll see a AOE5)
How could developers change this narrative?
I don’t think that DLC with new civilizations Will resolve the criticisms. I expect some really big update with more features and changes from more Graphic options (Better textures Firstly) to Patrol comands, more zoom level, diplomacy and more.
Sorry for the Long Post. Cheers.