Adding some additional comments to your list.
Now that replays have been confirmed, not being able to see the map immediately after the game concludes is an easier pill to swallow, as you can review the game instead. I will say I hope the devs reconsider this and allow us to review the map after the end of the game.
In a recent interview video on the Age of Empires youtube page, the devs confirmed there will be a ranked ladder on release. It is the seasons that will be post-launch.
To be fair, patrol hasn’t been used in this franchise since Age of Mythology. Age of Empires III DE just got the patrol feature. AoE4 has been in development for several years now and I wouldn’t expect them to add patrol a mouth out from release when AoE3 DE just got it less than a month ago.
The default AoE2 DE hotkeys use a similar system, although you can change them to not use a grid system.
IIRC, aoe2 was the last title to use the accuracy mechanic. I think AoM had a chance to miss, but that’s a different mechanic than what we have in AoE2. I’m pretty sure both AoE3 and AoEO has auto ballistics (well, maybe except for siege weapons).
I think his issue was that he wanted to see each unit individually in the UI so that he can select certain ones (low hp vils, split off a few units, etc.). However, IIRC, AoE2 was the last game in the series to use the feature he wants. AoM onward only told you how many of each unit you have selected.
I think the issue is that in AoE2, ranked games are played in conquest mode instead of standard. Otherwise, I wouldn’t be surprised if AoE2 team games would end the same way.
I agree that AoE4 needs to do a better job at displaying civ bonuses in a more clear manner, but AoE2 has its fair share of unclear civ bonuses.
In conclusion, the creator of the video stated that he played SC2 and AoE2 mainly, which makes me insinuate that he didn’t play AoE3, AoM, or AoEO extensively. Several of the “issues” from above might be explained away by Relic trying to take pieces from all the games and not just AoE2.