And… so building placement (in terms of their ability to wall off enemies) provides very little tactical importance in AoE4. It, literally, addresses your sarcastic comment above and answers itself. Many people tactfully place buildings in this way in AoE2. It’s a strategy, and it’s impossible in AoE4. Thus, little importance in this context. He’s not saying that putting all your military buildings as far away from the enemy as possible results in no tactical consequences in AoE4.
Look, I know you’ve already made up your mind that the video sucks even without watching it and having only read a long list of concisely worded bookmarks, and are likely engaging in confirmation bias at this point, but I was just trying to help.
Considering it’s the first true successor to AoE1, 2, and 3 since AoE3… with it being 4… you bet I’m a bit more forgiving and a little tempted to buy. I play AoE for my RTS kicks; not DoW3, WC2, or any other. AoE3 came out in, what, 2004 about, and it didn’t do much for me. So, yeah, a bit of an AoE dry spell (with sequels) and some anticipation built up means I may forgive the mobile phone UI, overly chatty units, and unflattering zoom level. We’ll see, but his thought there probably rings through for some people like me… and maybe a lot. (EDIT: I don’t want to downplay the fun I’ve had with AoE2 over the years, with the Forgotten Empires work, HD (2013), and DE… as that helped fill what would be a tremendously arid dry spell if they didn’t exist.)
Either way, it doesn’t matter much. Nothing I say will make your mind think more positively about the video you didn’t watch, or provide any food for genuine thought; because it’s pretty clear your feet are pretty firmly planted in the ground on this It’s all good