I’d like to make a few renaming suggestions here by the way.
- Northern Refugees: Renamed to Hokkien Immigrants (or Hoklo Immigrants) and gives +1 Village limit.
- Western Refugees: Renamed to Cantonese Immigrants, moved to Age I, and gives +1 Village limit.
- Town Rickshaw + 5 Villagers: Renamed to Hakka Immigrants.
- Great Migration: Effect changed to allow Villagers to be trained in Villages, similar to Terraced Houses.
- Nomadic Settlement: Removed.
- Nomadic Expansion: changed to infinite, no longer gives Village limit, and renamed to simple Infinte 2 Village Ricksaws.
Before the 20th century, most of the overseas Chinese ethnic groups were Hokkien (Hoklo), Cantonese, Hakka and so on, especially in Southeast Asia, Taiwan and North America. Their families had been immigrating from the mainland since the Ming Dynasty, and more actively when the Qing Dynasty came to rule. They fit perfectly into the game’s theme of establishing a settlement in a new world.
I have not seen any record of large-scale refugees coming to China proper from the north and west during the Qing Dynasty. Instead, I have seen sources saying that the Qing government introduced refugees from North China to Manchuria and Inner Mongolia, where are further north than North China, to farm for Manchu and Mongolian settled landowners.
I barely ever see these cards being used, which means they could get some changes. Those cards require building enough Villages first, which makes them difficult to use. On the other hand, the Village should use a larger space, have similar size to Rice Paddy, and look like brick buildings such as sanheyuan or siheyuan, rather than nomadic tents.
- Sumptuary Laws (JP): Slightly increased the trickle of coins.
- Sumptuary Laws (CN): Slightly increased the trickle of food, and renamed it to Kongsi.
- Team Sumptuary Laws (IN): Slightly increased the trickle of wood and renamed it to Caravanserai.
Sumptuary Laws had a very extensive and thorough influence on Japanese culture during the Edo period, standardizing the behavior that every class in society should have. It is absolutely a unique card for Japanese, just like its Japanese style icon.
In contrast, similar laws in mainland China had long been ineffective and appear meaningless. The consumption of luxury goods continued to rise over the centuries. Therefore it can be renamed Kongsi to represent overseas Chinese business organizations.
India seems to had no formal sumptuary laws, but the caste system dictated everything. Whether it is laws or caste systems, it is strange to have effects that are shared with other civilizations. It would make sense as a team card if the name was changed to Caravanserai.