Today's News: Major Layoffs Hit World's Edge. What Lies Ahead for the Team?

“Adam Isgreen, longtime Creative Director at World’s Edge and the key creative lead for the Age of Empires franchise, confirmed via professional social platforms on September 22 that nearly half of the studio’s staff has been laid off in Microsoft’s latest first-party studio restructuring round.

Isgreen also verified that his position was included in the layoff roster, bringing an end to his years-long tenure overseeing the creative direction and iterative development of the entireAge of Empires IP portfolio.

While Microsoft has never officially disclosed World’s Edge’s exact headcount, public data from LinkedIn and other professional platforms shows the Redmond-based studio employed roughly 50 to 60 workers prior to the layoffs. Based on these figures, approximately 20 to 25 frontline staff responsible for strategic planning and creative development have been affected by the workforce reduction.

The layoffs coincide with a major organizational restructuring announced by Matt Booty, Chief Content Officer at Xbox. Under the new corporate structure, World’s Edge, alongside fellow Xbox studio Rare, has been placed under the management umbrella of Activision.”

That’s very disappointing

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i was pretty sure about they were working on Aoe5 but now i’m a bit concerned.

we have to see a Road map for AOE soon.

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Alright everyone, you need to know one thing. What follows is purely my own subjective venting and emotional outburst. Since these are completely personal opinions, just treat it as something for fun:

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What’s the hot take I want to say? First off, I won’t thank the shitty Relic and World’s Edge for anything. I’ve seen people on forums thank Relic. For my part, I also play Company of Heroes 3, and they hubristically killed Dawn of War 3.

Ever since killing Dawn of War 3, Relic hasn’t been any good. All of this is self-inflicted. I think the only reason they got to work on Age of Empires 4 is because AoE4 runs on Relic’s Essence engine, which no one else can handle, so they have to be involved in every bit of development. Also, issues with this engine almost made expanding Age of Empires 4’s framework impossible. I still don’t get why they had to build it using the Essence engine.

Second, my second subjective hot take is this: I think it’s a good thing that this director, along with the 20 designers and strategy coordinators, got laid off. Even though this personnel shakeup and merger isn’t good news for the whole Age of Empires team. Because you have to understand, Microsoft doesn’t care about the spirit or legacy of the IP at all. All they want to do is supply funding.

The higher-ups don’t care whether Age of Empires lives or dies. While this director and his strategy staff and designers were in charge, for five whole years, Age of Empires 4 had low output. They kept messing around with so-called stat balancing. They even reworked the functions of military units. Every update brought really weird unit behaviors. At the same time, they kept selling variant factions built from heavily reused assets to players at a high price, dragging things out over and over and wasting players’ money.

For five whole years, I haven’t seen any real, substantial progress for Age of Empires 4. This includes improvements to game modes and custom skirmish options, and follow-up updates and refinements for the tower defense mode, the Inferno Mode. There’s a lack of support for the modding community, miscommunication on all kinds of levels. It even feels to me like this director and his design team don’t actually play games themselves. They prefer to sit back and make demands, aim high without grounding themselves, and fail to get a practical grasp on the game’s design and development direction.

My subjective guess about the potential problems if the Age team gets moved under Activision Blizzard: Mandatory online, battle passes, microtransactions and paywalls, over-simplified casualization, or the mindset of some Blizzard staff who’ve spent years trying to restore the so-called golden age of RTS esports. Age of Empires might have reached the end of the line.

Then they seem to really like taking ideas from Age of Empires 2 and moving them over to Age of Empires 4, and taking ideas from Age of Empires 4 and moving them over to Age of Empires 2. Doing this can expand gameplay ideas for Age of Empires 2 and support creative concepts for Age of Empires 4, which sounds great. But is it possible these two games were built with different original development goals and design philosophies?

Did they even notice that? Secondly, they had time to make tons of variant factions that keep annoying players. And these variant factions aren’t just pure copy-paste of assets; they even made new units. So I gotta ask, if these assholes had time for all this stuff, why didn’t they just work on main factions instead?

Let’s imagine, if they put in the effort to focus on actual meaningful work, on September 23, 2026, we might already have Spain, Poland, Hungary, various Southeast Asian civilizations, the Vikings, or Korea. But instead they spent all their time on stupid balance tweaks, ignoring attention to game modes and prioritizing proper civilization development.

So I think it’s a good thing they got laid off. Even with the team moving under Activision Blizzard, and the outlook for Age of Empires looking grim, I believe these people leaving is actually good for the Age of Empires games themselves. Both the Age of Empires community and Age of Empires 4 have been held back by them for far too long.

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But out with the old, in with the new. All of this is just my personal speculation, rambling and emotional venting, with zero reference value. So just treat it as a joke.

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“haha it’s good people got fired it’s just a joke bro just a joke”

It’s a good thing opinions on the Internet are generally ignorable :slight_smile:


Worried about the cuts, as well as Activision being in charge. Too early to tell anything else, but it really seems like Microsoft are just gutting their games division for short-term profits (see: Obsidian, and all the other changes).

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Could this possibly be the reason we haven’t received a single update for exactly five months? :smiley: :smiley:

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Maybe Carlito. In fact, it is very likely that that is the actual reason of no recent patchs.

In fact, now that the AoE2 and AoE3 DLCs have been released, they have brought several notable changes:

  • 1.- A massive Super-Patch for AoE3, arriving after more than four years without any updates. They even added a bell sound to signal the start of the game, and the moderation service has been reactivated. There are changes to all civilization decks, new mercenaries, and more.

  • 2.- A massive Super-Patch for AoE2. Overall, the biggest change was replacing the mounted archers of Western European civilizations with mounted crossbowmen, but many changes to the bonuses of many units and many civs.

If they’ve been doing so much work with the other two games, it makes sense why they weren’t working on AoE4—because they don’t have the staff. Ultimately, then, this is Microsoft’s fault and a result of their layoffs.

I really hope this doesn’t become an excuse to replace everyone with AI; if that happens, we’re screwed—both regarding future releases and in terms of content and quality.

Another outcome of this is the cancellation of future projects, potentially the loss of AoE V.

It’s tough for a franchise that’s already come back from the dead more than once to lose dedicated developers like this. I’m just hoping the people who were let go during the restructuring land on their feet.

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I knew something was off when obvious bugs persisted and updates in general become null…dam

What can I expect now regarding the suggestion I made four years ago? After these DLC releases, I wanted to bring it up again; surely it would be unreasonable for anyone to claim that the developers only care about the competitive scene (and not casual play) just because they improved the hotkeys!

You have to look at the news from several angles.

Halo fans are actually happy because they believe the team previously in charge of the franchise was doing a poor job, so a change in personnel is for the best.

Others link this to the revelation—highlighted by Expedition 33—that AAA video games don’t actually cost that much to produce, implying that developers had been misleading producers about costs. This has led to calls for a shake-up in management. To put this in perspective:

  • Spider-Man 2 (2023) cost $315 million.
  • Wolverine (2026) cost $305 million.
  • Concord (2024) cost $400 million.
  • Expedition 33 (2025)… cost only $10 million (WHAT!!!), yet matches AAA quality.

XBOX CIERRA 343 INDUSTRIES Y HALO STUDIOS: ACTIVISION HARÁ HALO

According to this guy, Activision might be ambitious, but they are “efficient” at releasing new content every year, so he see this changes as a good oportunity.


ACTIVISION is making HALO now_ by M3RCKMUS1C

In this video, however, he prefers to remain neutral, maybe because Activision can save halo, or not.

In this video, however, he prefers to remain neutral—I suppose for the views? Nah, maybe is because the situation is unclear.


UPDATE:
Baity Bait make a video but … meh, he didn´t play halo games and age games. So he’s just repeating what others are saying, and doesn’t seem to have a clue about the situation regarding the very games he’s discussing.