Current Version: 1.0.2
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Population Cap [Completed]
Has been raised from 200 to 300. -
Unit and Animal size [In Progress]
Unit and Animal sizes are now a little more accurate compared to the structures. -
Villager tweaks [Completed]
Villagers have a reduced population value, from 1 to 0.5.
Villagers have a reduced production cost, by 40%. -
Siege weapons on walls [In Progress]
Siege weapons can now climb on walls.
If possible, in the future only Trebuchets and Springals will be allowed to siege on top. -
Resourceful Nodes [Completed]
Gold and Stone deposits now have more resources.
Large 15k.
Small 10k. -
Better walls and and fortifications [Completed]
Walls and fortifications have had their hit points raised by 100%.
Walls are now more espensive to build.
Walls take a little longer to construct. -
Better AI [In Progress]
AI has been tweaked to be more strategical, they are more aggressive and usually produce counter units to your composition.
AI has been made to retreat less and reinforce more.
AI will now build units vs your units at a ratio of 3:1.
Hard and Hardest AI have been given a slight income advantage to allow them more strategical versitility in the early stages. (This will be balanced to a degree comparable to players estimated age transition time and unit composition). -
Enhanced Combat [In Progress]
Units will be able to deflect incoming melee attacks, and redirect the base damage back to its owner.
Archers will have a chance to miss in the future. -
Better unit speciality, strength and weaknesses [In Progress]
Enhanced unit speciality to be more effective. (This will be tweaked until a suitable value is achieved).
Scouts have been given a slight increase to their sight. Rus still has the 20% bonus for the scouts.
Spearmen are more effective against cavalry
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Future plans
Blood and Gore, if applicable
Longer lasting corpses
Better camera
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