Trees inside TC no longer work in rms map

Game Version:

  • Build (####)Version 101.101.33315.0.4426672
  • Platform (Steam or Microsoft Store) Steam

Issue: DE seems does not allow trees inside TC

There was an old aoe 2 HD forest nothing rms map, that starts with trees inside TC(every player only gets 3x3 grass land). I copy the same rms file to aoe DE, all is the same except that the TC does not generate(the game start with only villagers. I’m not sure if this is a bug or aoe 2 DE just doesn’t allow trees inside TC, but I hope I can play this map same as in HD.

Reproduction Steps:

  1. You can get the rms file from https://steamcommunity.com/sharedfiles/filedetails/?id=161720295&searchtext=FN+gr
  2. Or you can just copy from below(it’s quite short.)

#define LANDMAP
#define NO_CLIFFS
#define TROPICAL_MAP

<PLAYER_SETUP>
random_placement

<LAND_GENERATION>

base_terrain JUNGLE

create_player_lands
{
terrain_type GRASS
land_percent 0
left_border 8
right_border 8
top_border 8
bottom_border 8
border_fuzziness 100
set_zone_by_team
base_size 1
other_zone_avoidance_distance 11
}

<OBJECTS_GENERATION>

create_object VILLAGER
{
set_place_for_every_player
min_distance_to_players 0
max_distance_to_players 1
}

if REGICIDE
create_object VILLAGER
{
number_of_objects 7
set_place_for_every_player
min_distance_to_players 1
max_distance_to_players 1
}

create_object KING
{
set_place_for_every_player
min_distance_to_players 1
max_distance_to_players 1
}

create_object CASTLE
{
set_place_for_every_player
min_distance_to_players 10
max_distance_to_players 10
}

endif

create_object TOWN_CENTER
{
set_place_for_every_player
group_placement_radius 1
min_distance_to_players 0
max_distance_to_players 0
}
(ATTACH A SCREENSHOT IF YOU ARE ABLE!)

2 Likes

Was going to report this, glad someone did. Wasn’t sure if a bug or just more strict enforcement of the scripts. You could say HD was bugged for allowing trees inside the TC. Not for me to say though.

Here’s my patched rms files.
https://www.ageofempires.com/mods?q=merlinmadhat
My Forest Nothing has the trees as close as DE will allow.

Here’s what I’ve learned.

I’ve actually downloaded your fn de.rms and campared it to what I have before I posted this lol. I didn’t notice who’s the creator though(belated thank you!) I’ve been playing fn with trees inside tc for three years cause it makes early eco bonus less effective. It’s more important to click the right tree to cut first rather than choose the right civ. Thus player can consider choosing some other civs besides celts, slavs and huns(I usually ban these 3 civs in my lobby though). Unless it’s possible to get trees inside tc or I’m not going to play any fn game in aoe de.

1 Like