Turks feedback

Most civs only have one strong strategy too.
Turks are perfectly average in most regards.

generic gold units for civ which have no non-gold option is unfair…
u are right about ur argument about bbc i give you that.
turks uu’s 22 atack is nothing but a number because when they fire only 1-2 units dies ‘‘sometimes 3’’(40-50 jans attack together %50 of them miss target others generally shots same target so its just a number its impossible micro to make them attack different targets in middle of war) plus their fire rate is very low.and they are very expensive + they can be countered by allmost all units so in imp they are very weak allmost useless + they need castle to produce + in small numbers they are complately useless.
bbt is expensive and turk bbt is best in the game BUT bbt misslle speed is like turtle . and hit chance is terrible thats why its useless in most of 1v1 games. (normal towers are more capable on killing rams then bbt xD 11 11 11 weird mechanics)
Onagers are backbone of siege…And without siege engineers siege rams are not usefull even worse then normal ram with siege engineers.
problem with generic unit means u have no superior unit in millitary so most civs have at least 1-2 superior unit in game which means u will lose wars no matter what and even u win u cant win by upperhand so the game will get longer so gold will run out then u will lose again which is unfair.
yes faster gold helps monastery but then puts u even weaker in millitary as u spend it on monastery + without block print monastery is useless u cant convert siege units like onagers with that range.
yes u are right about defances i withdraw that .

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no most civ has 2-3 strategy to rely on … moreover having no trash units means u have to win the game by rush which is nearly impossible with turks or you have to win by upperhand which is not that easy even if u have good civ against a player in same levels.+ turks have no superior unit to make u get the wars in upperhand position all their units are avarage or below it .+ none of pro players agrees with you most of them puts turks as worst or one of worst 1v1 civ as i allrdy posted.
Important note : I found ur turks buff idea of giving +25 hp to skirmish/spearman great and helpfull enough it wont get the turks top tier or b tier ofc. but makes them playable at least u can do simple mistakes while playing as u can do with other civs. ofc after that still turks will lose much of the games but at least player will have some reliable chance to win.
When i get turks i feel like ''omg omg omg omg omg i must not lose any single unit omg omg one of jans are killed omg wait i need to check my eco oh god i lost 8 more to onager shot omg omg omg omg pls god oppement wont start spamming skirmish halberdier omg omg omg ''11
little after … ‘‘gg’’
bytheway pls post me a game in that u play turks 1v1 and do the things u said win a game in +16k elo i really ask for this to better learn how to do with them dont send me vipers games he could do with any civ.+ he also thinks turks are worst civ…

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Hussar. And rhey get it for free.

And turks do as well.

Magonel Jan push.
Cav archers + hussars.
Hand cannons + hussars.

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mangonel + jan is ok others are not working in many circunstances sadly…
early game is bad.Late game is worst.

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Oh do explain how the other two aren’t going to work? Especially hussar + cav archer since you know, we have two civs that pop to my head right away that thrive on the cav archer

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turks should get siege engineers. siege engineers is like THE thing they had historically.

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As well as Byzantines, Spanish or Italians. And not Aztecs for example. Historical reasons not always come to play.

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with things like teutons getting their super armoured knights, maybe turks will actually get this… or some variation of it… one can hope… turks still have a really decent win rate though, so they might need to nerf something to compensate…

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what kind of insanelogic is this? “explain why my thesis is wrong mr scientist” the onus is on YOU to explain why it WOULD work ROFL…

those races have buffs for hussar + CA… or OMFG did you just try and justify hussar + CA by implying mega-OP mongols can do it?

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This SE buff is fine but trash and/or anti archer options are way too important. The ideas which seem closer to what they need, is giving them a variation of the skirms like one of these:

  • cheaper
  • trained super fast
  • more hp

Clearly these should start from castle age.
So, still a bad trash civ and weak to archers but with a unique way to play. And better than now. Imagine training time of skirms reduced by 70% (just an example)!

I mean, SE is ok for Turks, but gives them a thing that they do not really need. They still have very good BBC and siege rams. The siege is above average. The problem is trash and vs archers. That is why people hate Turks, not because they miss other things!

“just end the game before gold runs out” ROFL because we choose not to win before trash wars?? :smiley:

i think this pretty much sums it up… turks cant really rush (you yourself said it)(even if other factions are just as bad as them, doesnt necessarily make it ok), trash wars suck, leaving a specific window where they shine, where opponents can either beat them earlier or outlast them…

i think (and possibly others do too) that factions shouldnt have such a specific power window … i like turks and they are cool, and they win more games than other factions that really need a buff, but that doesnt mean turks dont need any attention… imo their trash line needs looking at the most, then possibly something for the early game…

Oh, that Turks need attention, of course, but @AttilaTheHUN270 seems to think the civ is only useful to make people who go random lose. Opinion that I disagree with, because Turks do have some things going for them.

And turks have free hussar line upgrades and their cav archers are actually the most cost-effective cav archers in the game, between siphali and full upgrades they are the most resilient cav archers.

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Everyone agrees that turks need some love. But most the crap AttilaTheHUN270 said was pure bull.

We literally watched a 6 hour game between hera and MBL. one would think in such a situation between turks and lithuanians that lithuanians would win, being the superior trash civilization they are, buy the turks won…

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Turks literally just beat lithuanians in a 6 hour game…i think that says a lot about their potential, and how vastly underplaying their strengths AttilaTheHUN270 was

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A little surprise winrate analisys.

He analyzes based on all levels for winrates and pick rates. And I don’t like the inclusion of Malay because its not a balance change its a bug.

SotL adresses it based on what happened, intentional or not.

He is right to be surprised about Turks being top on Islands. They do have a good navy and Artillery, but if we are speaking late-game navy Port should be better right? And speaking about nerfing Goths because of a 53% winrate is exagerated.

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