Turks general post

Then why was Artillery’s bonus to Cannon Galleons indirectly nerfed? It had nothing to do with Arena.

The tech was giving a +2 range advantage over other Cannon Galleons, not +1.

  1. that’s a good lie. jan easily outmicro xbow and skirm back when it was 8 range and low frame delay

nope their main design were gunpowder units available at castle age. And they have lackluster early game for a great imp age.

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honestly, this is probably the least important part of turks gameplay or the tech on itself…

Here’s how the Siege Engineer stuff should have been handled:

  • -1 range to both Cannon and Elite Cannon Galleons, but slightly improving their performance against other ships to compensate. This ensures Cannon Galleons won’t outrange Teuton Castles, Korean Towers, or Turk Bombard Towers as usual.

  • Artillery giving +3 range to Cannon Galleons, thus keeping Artillery’s +2 range advantage over other Cannon Galleons intact.

cannon galleon are meant to destroy buildings not ships.
No srsly are you going to argue on naval war now? I thought this whole post was supposed to buff your dear jannisaries (because you were really hard on it these days.)

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Then why are Lou Chuans, despite being siege ships, so much better against ships than Cannon Galleons?

It makes no sense that generic Lou Chuans massively outclass all Cannon Galleons except the Spanish one. Cannon Galleons shouldn’t be such a niche unit to be useful only against buildings just like how Bombard Cannons aren’t useful only against buildings.

If you read the posts, you will find that they are those who have replied to this topic. You can even start a poll " Do we still need to discuss Turks?" with yes or no to see the result.

T90 Titans league in 2023 and MoA, Turks were a constant pick on any closed map and players were doing almost the same thing, FC into Janissaries into FI Artillery and pretty much winning, so it wasn’t a lower ELO thing, pro players were dying to this strat, clearly they don’t know how to deal with them 11.

The only thing maye is increasing the cost of Shatagni to 700f 500g, but that’s it. Italian Hand Cannoneers aren’t really a problem right now.

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You should go into politics. It’s easy to interpret a single statistic without doing a comprehensive analysis. Using your method of isolated data, I could say that Turks absolutely don’t need any buff since they were the second winner civ in the last patch.

If range isn’t going to be the Janissary’s advantage over Hand Cannoneers, then it must be the damage. There’s no other way, since all Castle Age unique units bring an invaluable COMBAT value over their Imperial Age counterparts. And Janissaries should be no exception.

Here’s the second-best option:

  • Jan: +1 attack, +5% accuracy, 0.5 attack dispersion
  • HC: -2 attack, +2 infantry bonus damage
  • E. Jan: +5% accuracy, 0.5 attack dispersion, cheaper upgrade cost

Hence, the Janissaries will have a +3 attack advantage against non-infantry targets over Hand Cannoneers, thus bringing an exclusive combat value.

Repeating the same lie over and over again does not make it true. As it has been already mentioned, Longbowmen are another example where the Castle Age unit has “no advantage” over their generic Imperial Age counterpart, the Arbalester.

Both have an “invaluable COMBAT value over their Imperial Age counterparts”, though. And that is that you have the power of an Imperial Age unit in Castle Age.

At this point it’s clear that you are either a troll or a guy who wants “his” Civ to have 60%+ winrate on all maps and against all Civs. In either way you have proven time and time again that you do not argue in good faith.

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Turks need a buff on open maps. That is not even open for a debate. Or lets just say they need to be redesigned to be balanced everywhere. Top at the arena, worst at the arabia is clearly showing that the developers failed here.

I don’t want any buffs for open maps if they will come at the expense of another nerf.

Enough is enough.

Agreed. Please stop!!

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stop comparing jan with hc when hc is a imp unit (except for bohemian) E. jan have +5 base attack compared to HC

i throw this back at you since you keep saying the same thing.

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Cannon Galleons being nowhere near as versatile or micro-rewarding as Bombard Cannons or Mangonels is what makes naval battles feel kind of flat.

They shouldn’t be so strong against other ships either, but it’s possible to make them a bit more well-rounded like Dromons or Lou Chuans.

Devs please nerf Turks to the ground and make all units and techs cost 5000 gold including villagers

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Too late, I’ve already secured a proper mod.

Ah yes but you want to buff janissaries, despite it being a top civ in arena. So you would likely have to nerf it to not buff an already good civ

There are civs getting nonstop buffs without nerfs—civs with infinite resource generators, better trash units, or stronger gunpowder. So I’m not going to nerf just because I’m reverting bad decisions, including the Siege Engineers thing.