If you’re going to make a revolution it needs to have:
- historically valid connect between host civ and the revolt nation
- a strategically different and viable way to play the game that differs from the host civ (ie, you’re giving up your host civ’s game play style and Age 5 upgrades to try and all-in and new strategic focus).
Just because every Euro civ can have 5 revolutions does not mean that they should. If you don’t have historical precedent, it makes no sense. Sweden does not need 5. If you don’t have 5 strategic variants that justify revolutions, then you don’t need 5. You need fewer. Malta has 2. Could you justify Malta revolting to more than Hungary and Barbary States? Historically, I struggle to justify even one of those options. Malta was Christian and would never have revolted to the Islamic Barbary States. That really only make sense from the Ottomans. And I have no idea how they justified Hungary other than that it was a natural match of defensive, siege-based play styles.
The Balkans are going to run into this problem. These are Slavic countries that have Ottoman influence as a result of the Ottoman conquests, Russian influence from common ethnicity, culture, and language, and German influence via their own interactions with the Holy Roman Empire. But how do you differentiate them and make them interesting and different from all the other revolution options these 3 civs already get? You mention Georgia and Armenia. These really only get 2 options: Russians and Ottomans. Then if you give them both Georgia and Armenia, you now have to come up with game play for Georgia and Armenia that is unique and interesting, and different from Russian, Ottoman, and Romanian (shared revolution) game play as well as from each other. Greece is even worse. There is no precursor civ for the Greeks. The Greeks are their own root civ. No one revolts to become the Greeks.
As for the Irish, I’m certain there’s plenty of cultural material there, but good luck trying to come up with unique game play that differs from Britain, the US (revolution), Canada, Haiti (which I consider Jamaica), and S. Africa. Good luck! The same issue with the Belgian concept. I think the devs have looked at it and the best they could come up with was the Belgian revolt card the Dutch get. I think that’s fine, but if you don’t, I’d be happy to read your suggestion for a Belgium that plays differently from the French and Dutch and all of their various revolutions (Haiti, US (rev), Canada, Indonesia, Brazil, etc).
It’s one thing to get out a map and start listing nations that aren’t in the game. It’s another thing entirely to figure out what the devs will have to figure out which is how to make that new addition to the game not suck.
Edit: for clarity and some truly asinine word filter craziness.