I made this mod long time ago, and now I have made a new battleship graphic adapt to normal Caravel !
The elite form is based on the British battleship HMS Prince Royal built in 1610, some details were modified based on my personal preference.
The normal form is based on the 1567 Hanseatic League battleship Adler von Lübeck. Counter intuitively, this ship actually earlier than Korean turtleship!
If you want to use them in your campaign or mod, please tell me, I am looking forward to your work, thanks !!! OvO
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Hey ship enthousiast !
Do you do the model entirely yourself or is it a portage from another game ?
Maybe you saw my topic about ships but I made tons of scratchbuilt ships using vanilla models combined together, and plane to do a playable project centered on ships, so of course I’m seeing if anyone else likes ships !
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Yes, I designed and made these models with Blender by myself, and I also made the Chinese Bao Chuan. If you like, you can use them in your mod!
I deinitly noticed the other one yes, but I wasn’t sure it was original models or borrowed from other games.
I will probably use the battleship one then ! It’s looking close enought to the game graphic style so gonna take it !
I got a suggestion for you, what about sails mod ? Making some multi-sails mast types to reskin the original sails so vanilla ships could be using some 17th / 18th century style rigging ? Of course it will requiere more work to do the recently reintroduced sail animation but it would definitly be pretty cool !
You’d have to study abit how the files are done, basically you got some angles that are split into two files for them to be rendered ingame on the correct Z-order (like below or above the main mast) while the central masts are one single file for all the angles.
What would be pretty cool with that is that you don’t have to do the sail adjustement, as it’s already defined by ithe grame graphics data. And as there is a lot of available sail-set, you could do multiple sails style to feature various riggin style (thybrid square / triangle sails for example) or simply emblem variations.
If you need more details on the idea just DM me and I’ll explain you further how you could achieve that !
I’ve just checked your updated model, pretty nice one, but the size of elite/non-elite are not the same, is it intended ?
I am aware of these points, and I have attempted to implement them, but the results were not satisfactory. I even designed an animation for Bao Chuan that featured it breaking and sinking, but due to the excessively large file size, it was difficult to upload and download. Replacing the sails also did not yield good results. The hull in the game is relatively short and sturdy, and there are no slender masts. Unless the hull is redesigned altogether, it will be difficult to make it look aesthetically pleasing. However, replacing the hull will make the ships of civilizations outside Europe look even stranger. So… it’s tough.
Yes, the two forms of caravel in this mod are different.
Sorry, I just realized that their visual sizes are different. I’ll fix it now.
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