Here’s my take on a wishlist for future additions and updates to AOE2:DE…
NEW CIVILIZATIONS
- Nubians (Northern Africa)
- Congolese (Central Africa)
- Swahili (Southern Africa)
- Zimbabweans (Southern Africa)
- Tibetans (Eastern Asia)
- Mississippians (North America)
- Anazasi (North America)
- Hawaiians (Polynesia)
- Maori (Polynesia)
NEW REAL-WORLD MAPS
- Nile Valley
- Southern Africa
- Congo Basin
- Tibetan Plateau
- Eastern North America
- Western North America
- Hawaii
- New Zealand
NEW TERRAIN
- Bald cypress forest (forest on shallows, similar to mangrove)
- Saguaro cactus forest
- Molten lava (impassable terrain; units might suffer HP attrition if they get too close)
- Rapids (water which damages boats if they cross it)
NEW WILDLIFE
- Bongo (Huntable with deer AI)
- Gorilla (Huntable with boar AI)
- Leopard (Predator)
- Bison (huntable with deer AI)
- Moose (huntable with boar AI)
- Alligator (semiaquatic predator)
- Emu (huntable with deer AI)
- Red kangaroo (huntable with boar AI)
- Dingo (predator)
- Moa (huntable with deer AI)
- Kiwi (herdable)
- Haast’s eagle (aerial predator)
- Pig (herdable)
- Great white shark (aquatic predator)
- Orca (aquatic predator)
- Sperm whale (aquatic huntable with boar AI; attack with fishing ships)
- Humpback whale (fishable)
MISCELLANEOUS
- Different unit appearances for Middle Eastern, African, South and East Asian, Native American, etc. civilizations.
- Ancient ruins scattered across certain maps which could reward you with resources if you have villagers excavate them.
- Ninja as a second unique unit for the Japanese.
- Shaolin as a second unique unit for the Chinese.
- Replace Maya Plumed Archer with the more historically accurate Atlatl Thrower, which would be like a sort of skirmisher instead of an archer.