UI does not auto-update to reflect its current state

Game version:

  • Build: 38862 (it was also present in earlier builds)
  • Platform: Steam
  • Operating System: Windows 10

Issue:

User Interface does not auto-update to reflect the current state of what’s either being hovered was hovered, unless manually moving the cursor from its current position.

Frequency: these issues ALWAYS make an appearance when:

  • Hovering a Town Center/Storage Pit/Granary after selecting a villager and sending it to return resources (icons do not disappear automatically unless moving the cursor out of the buildings): GIF_UI_NOT_AUTOUPDATING

  • Advancing from an Age to the next. Texts do not get automatically replaced or removed when advancing to the next Age(s). In this gif, we’re advancing from Bronze Age to Iron Age, though the text does not get replaced automatically with the new one, unless the cursor is moved:

  • The build icon and then the house icon description. Notice how the text (for the house) does not show unless I move the cursor from its original position: 2020-09-16-01-26-15-862

  • This part of the Scenario Editor does not get automatically updated unless I hower the cursor (sorry for the low-resolution):
    UI_NOT_UPDATING_EDITOR

1 Like

Forgot to say that, to better show this issue I used the steroids cheat. The bug also makes an occurrence without it, of course.

This is a new example I just found: the text belonging to “map size” overlaps with the text coming from the “map type” list.