There was a discussion about this on another thread… but I feel like this needs a topic of its own…
Like…
Blessing Duration, seriously?
Siege crew training… what the hell?
These don’t sound like unique techs. Sounds like something anybody should have. Tell me, why is siege crew training a unique tech? Can’t all civs train siege crew?
(Plot twist: clearly not since cannons can think and move on their own!)
In order to make it actually feel like a unique tech, you need to give it a historically inspired name that actually explains why the Rus could actually pack and unpack siege quickly.
If you’re looking for inspiration, just look at how cards are named in AoE3, since cards are the unique tech equivalents in AoE3.
For example… instead of naming a card “Cheaper Janissaries”, it’s called “Acemi Olglan School”, with a tooltip description that says “Janissaries cost 20% less to train”.
Another example… instead of naming a card “Faster infantry”, for the Ethiopians it’s called “Ethiopian coffee”. The tooltip says something like “The smell of coffee makes all infantry move faster. Infantry: increase speed by 0.5”.
This is truly the way to do it guys! Coffee is culturally important to Ethiopia and they added it into the game, beautifully.
And before you say “Oh it’s easier to read, and it’s good for competitive gameplay”, let me tell you that I don’t care how competitive or not this makes the game. The game needs to be culturally aware, particularly for a game that has invested so much into “history education”.
This isn’t hate. I have pre-ordered the game and will definitely play it a lot. But Relic, come on, you can do better about these little things. Not that hard to do.