Greetings, I am new to the forum and I would like to start supporting the AOE 3 Difinitive Edition with some suggestions, what do you think of the idea of each civilization having its unique units as happened in previous patches with the Ottomans and the Russians, i think that the game would have more military diversity and would also be more fun and more original, An example would be the Dutch who already have the merchant, the developers could make a small rework to the units, the pikeman which could be renamed Flemish militia giving them a charged attack with a pistol by sending a new card that grants them said ability and the skirmisher could be upgraded to flankeur both with unique aspects to name just one example, additionally the church card could add new unique technologies, eliminating the old technologie of blue guards and leaving only the new technology of the red lancers, Finally new revolutions could be added such as the belgian revolution thus eliminating the belgian revolution card which in my opinion only very few people use, I hope to hear your comments about this idea, thanks
Hi, welcome to the community.
Over here we love such suggestions and patches and updates in the past have made many units for the civs more unique via cards. Many of the changes were often suggested first in the forums.
So keep suggesting. Who knows, they might make it into the game.
Hello and welcome to the forum!
I’m all for more variety with new Revolutions and unique unit rosters.
Whilst I’d love new civs first and foremost, civ reworks are always welcome.
As you’re on the subject of the Dutch, I’d love Envoys have some sort of fun, more role-appropriate additions, considering an Envoy is a peaceful representive for a nation.
For fun, I’ll add my Britsh suggestions (disclaimer - no thought for balance ):
Britiish
• Race-Built Galleon - Less health than it’s counterpart, this small Galleon has longer range and is slightly faster.
• Rocket Ship - A unique upgrade to the Monitor ship - replaces mortars for Rockets and can fire (long cooldown) a rocket barrage.
• Billmen - Adds a Halberdier slot to the British with a cheaper but weaker Billman. Has a Passive Abilitty ‘Bill & Bow’ which boosts their defence when near Longbowmen
• HC Card ‘For King George’ - ship a Royal Embassy wagon that allows House of Hannover units to be trained.
British could also have a light dragoon UU instead of a hussar, as they adopted the term only during the Napoloenic Wars.
French could have a unique skirmisher, the Chasseur a pied
I also had an idea for unique European militiamen (Dutch Schutterji, French Franc-Tireur and Russian Opolchenie, to give a few examples.
Also some Romanian Revolt unit ideas:
Vânatori (Romanian Skirmisher)
Calarasi (Romanian Hussar equivalent)
These are mostly for fun and are not serious suggestions.
I love the idea for unique Militiamen.
Brits could get Fencibles (yeah I know Canada has them) as a later Militia upgrade.
Thank you, we hope to see news in the future
It’s all fun and games until you try to, like, come up with Portuguese unique units lol.
It is an excellent idea, I had thought that instead of spies the Dutch would have envoys with unique abilities such as a charged attack against heroes and mercenaries and that they could build military buildings with their respective Peace of Münster card in addition to their ability to have more rank of vision to explore, logically the charged attack against heroes and mercenaries would have a waiting time so as not to be too OP compared to regular spies, this more than anything so that the unit is balanced
It seems to me that the name of those light dragoons is green dragoon, used in the American wars of independence, it would be a good idea for each dragoon to have a regional appearance depending on the civilization
The Portuguese are a very peculiar civilization, in my opinion they should have another type of light cavalry instead of hussars they could be called Lusitano, the dragoons could be replaced by a new unit called Jinete, the halberdiers should be eliminated since this unit was not widely used by the army portuguese, they could instead reinforce the Ordenança pikeman with a new skill
-“Race-Built Galleons” could be a British II or III card that gives 1 or 2 Galleons, slightly reduces the cost, hit points, and build speed of Galleons, and increases their build limit by +1.
-The “Spanish Galleons” card should also increase the build limit of Galleons by +1. (Fluyts have a build limit of 4)
-“Race-Built Galleons” and “Spanish Galleons” cards could slightly modify the appearance of the Galleons, like the cards that upgrade Battleships do, to make them look more unique.
Another suggestion:
-Rangers should be trainable by default at age IV like Bersaglieri, and it should be necessary to research the Guard upgrade for Bersaglieri (non-shadowtech).
So a country famed for its garbage cavalry gets 2 unique cavalry units?
I feel like I’ve seen people suggest the opposite, but not an expert on Portugese history.
Halberds in general where going out of fashion in favor of pikes, this is an example of the game using “the rule of cool” over historical accuracy.
Though I disagree with zeppelino’s proposal, Portugal’s “fame” of bad cavalry was exclusively because of the Napoleonic Wars and this was after the French had invaded and taken most of the pureblood military horses that the Portuguese had, with only a small number of Alter Real horses having remained after the first invasion by Colonel Jean-Andoche Junot. There were other wars in which the Portuguese cavalry was a respectable force, like in the Restoration War of 1640-1668, under the command of Gen. André de Albuquerque Ribafria.
As always suggested
Ports
• Bercos - Portuguese swivel gun. Very light artillery that can garrison towers, forts and town centers.
• Aventureiro (royal guard upgrades them to Fidalgo) - Portuguese noble adventurer, armed with Montante swords. Fast-moving infantry with AoE attack with their great swords.
Feitoria - not new as such, but gives the Town Center a new skin upon shipment. Would be nice if you can upgrade the damage of the TC separately once Feitoria is shipped.
Hello @zeppelino24 and welcome to the forum!
It would be great if each civilisation in the game gets the same treatment as the Ottomans and the Russians, where they would be given additional unique units for the sake of having a more diverse unit rooster as you said, especially for the civilisations who are lacking in that aspect such as the European ones.
Here are some suggestions of new units that came to my mind:
(1) Kartouwe: This cannon could be a new unique unit for the Dutch that can replace the [Falconet] for them, or it can serve as some kind of regional unit that can be shared between them, the Swedes and the Germans for example since it was apparently widely used by various European powers.
(2) Blue Guard: I know that they are already in the game, but only as a upgrade for the regular [Musketeer]. I think it would be a good idea if the Blue Guard were to become a full fledged unique [Musketeer] unit instead that the Dutch could get access to through the [Nassau Regiment] home city card and where they would go by their name in Dutch “Blauwe Garde”.
(3) Saker: This artillery piece would definitely be a fitting unique unit for the British since it was predominantly used by them in warfare. It can replace the [Falconet] for the British.
(4) Lusitania Dragoon: They could just be a regional skin for the Spanish dragoon, but if it becomes difficult to find new potential unique units for the Spanish then the Lusitania Dragoon could serve as an unique replacement of the [Dragoon] for them. This dragoon regiment wore three skulls and crossbones on their uniform as a special distinctive on the cuffs of the coat in memory of its almost complete annihilation in the sanguinary battle of Madonna dell’Olmo. And because of this they went by the nickname “Dragones de la Muerte” (Death Dragoon).
Here is a painting depicting the Lusitanian Dragoons:
Wouldn’t the Kartouwe be better as a heavy cannon replacement? It was a siege gun after all. Might be too early for that though.
Portugal and Spain could also get a Carrack UU to replace the caravel.
Yeah, it would be better if the Kartouwe served as a replacement for the [Heavy Cannon] from the [Factory] building for the Dutch, Swedes and Germans since it was mainly used during sieges and not for field battles.
But because it was used during the 16th and 17th centuries it would be weird if an outdated artillery piece was produced from a late 18th century building. Maybe it can be available through shipments instead or by other means.
We could say that more than giving good cavalry to the Portuguese it would only be to give them more identity and historical precision knowing that civilizations like the Ottomans received a new unit of unique cavalry (Deli) and the Russians have 3 units of unique cavalry, having said that I don’t see no problem why portugal could not have at least one new unique cavalry unit
Even though we know that Portugal never had good cavalry, it would be an alternative option to be able to have a completely Portuguese cavalry unit and not the traditional hussar, which is a very generic and standardized unit that is extremely repeated in almost all civilizations.
Exactly, that is what I mean by giving identity to each civilization so that they do not feel so generic when playing with them, if factions like the United States and Mexico have unique units why the other European factions do not, that is the question and topic of this post