again, Fame code wasn’t there before, thats newly added, and that always occured before a new civ or gamemode
I like the idea of adding the university for the european civs, although the hausa unique university should either be renamed or the european universities should be designed to be quite different, to avoid confusion.
I disagree on that, the university shouldn’t just be a capitol 2.0 that gives every civ the same late game techs.
Universities of different civs should give different technologies or bonuses, or both, like:
- give a passive bonus, something like the passive bonus of the consolate or the speed boost of the basilica, which is unique and different for each civ.
- give just 2 or 3 unique techs, and maybe some common, or some that can be researched only after a HC shipment, again similar to the church techs.
The universities could also train units and UUs, like surgeons for every civs, and then the dutch may train envoys, the italians architects, and so on…
I would prefer to simply see changed some underused politician, I don’t think that a general bug is necessary.
That I don’t like…
European civs are supposed to be the “vanilla” civs, the ones most similar to other aoe games.
Other civs have a fourth resource (a fifth more correctly) in order to make them unique, separate their gameplay from other similar european civs and give them buff because they may have some kind of disadvantages or particular mechanic.
In the game, we need to have some civs that are just more easy and straightforward than others, and the european fill that role, some like the spanish or british more than others like ottomans or malta, but still with the same principles (a couple of bonuses and the unique units).
Besides, even native americas and federal civs have just 3 resources (or four if you consider XPs).
To some extent, you already get that through the HC… in the end it would still be the HC that decide to redirect the support of others colonies towards yours…
To be honest, I’d rather bring something new to the Capitol (and maybe Arsenal) than a new late game building. I wish at least the Capitol has a permanent passive effect like the Church has a trickle of XP, even a higher XP trickle than the Church would be great. As for Arsenal, maybe it allows nearby artillery to train a bit faster.
For non-Western civilizations, some Capitol techs can be directly researched at TC, which is also somewhat unfair. Maybe make those techs researchable at TC for Western civs as well, or introduce Capitol equivalents for other civs and move those techs to their Capitols and introduce 3 or so unique techs there.
Perhaps the European ones could be named “College” or “Colonial College”.
Maybe there are 5 common techs out there and each civ has access to three, but the combination of those three is different for each civ to create variety and balance. In addition, each civ has 2 or 3 unique techs, making the total of 5 or 6 techs.
If the College has different bonus for each civ, the passive bonus should be considered as one of those 2 or 3 unique techs and be displayed with them, just similar to how the abilities and passive abilities of heroes are displayed together.
Maybe the College could simply spawn 1 book crate of 500 XP for every X minutes, as the common passive permanent effect of this building? I would prefer this rather than unique passive bonus actually.
I don’t think this is appropriate. But unique technologies could provide buffs to units.
I can understand how you feel. I feel like subconsciously people just want Western civilization to show the same amount of resource types on the template as other civilizations, to create a sense of harmony.
It’s not entirely unacceptable to be honest, but the impacts and works will go beyond simply introducing a new building and some new tech
Exactly. The home country gains a benefit called XP. Here, XP can represent not only fame, but also cocoa, silver, tea leaves, pepper, cotton, and even slaves. Everyone can have their own interpretation of what XP symbolizes.
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Bonjour, en fait vous proposez une espèce de jauge à remplir avec industrie, pourquoi ne pas en faire une ressource à dépenser aussi ?
Yes, it would be like an enhancer of the production of the factories.
In my opinion I think it would be the easiest resource to implement.
I see that it has been a hot topic and I would like to participate and would like to answer more, but it is difficult to achieve it from a telephone.
This is amazing!
There are two options:
- A brand new resource for old European civs to make them more relevant to the rest of the non-European civs.
- Fourth resource for Middle Eastern civs like Persians, Arabs, Tatars and maybe even Ottomans civ.
If a new technology is going to get added to the [Arsenal] building in the future, then how about making the “Carcass Shot” into a researchable technology?
The Carcass Shot will give both the [Mortar] and the [Monitor] the ability to shoot a projectile that will set the ground on fire for a certain amount of time, thus introducing an area denial effect to the game.
I made a post last year during September where I suggested that the Carcass Shot could be added to the game.
Not sure. The new tech will clearly buff the civs having the Arsenal.
My original intention was to give the Capitol and Arsenal an acceptable passive effect to make them still useful after all techs are researched, that is why I wish the Capital a great XP trickle. Maybe the Arsenal allows nearby buildings to train artillery a little bit faster, or has a slight coin trickle.
The “Carcass Shot” or a similar ability to it could also be available to the rest of the civilisations in the game other than just giving it to the Europeans exclusively. My main intention for suggesting that the Carcass Shot could be added to the game is for the sake of giving both the [Mortar] and the [Monitor], including their other counterparts, another use. Especially for the [Mortar] since it cannot target other land units.
Your idea of giving the [Capitol] and the [Arsenal] some sort of ability where it could buff something does sound interesting. This could make these buildings still useful even after all of the technologies from these buildings have been researched.
Aoe 3 It was designed in mind to have a simplified economy, so the villagers deal only with land resources (food, wood and coins) and the fishing boats only with water resources (fish for food and whales for coins)…
- Originally, Experience was called Fame and would be shown on a numeric counter in the in-game UI (as opposed to the final game, where it is represented by a green bar below the Home City button) along with the other resources, as shown in unused textures files (
resource_fame.ddt). It was later changed to be represented by a green bar (
fame_bar.ddt), as in the final game, and later, its name was changed to Experience.
Of course, or else it is a standard building for all civs…Europeans would have their European-type universities (which would be the Osseus Circle Ossuary), Asians would have their universities but with Asian aesthetics, Mesoamericans and Native Americans would have their observatories (Aztecs and Incas) (the Hauds and Sioux would have viewpoints with native logs) and the Africans would have their African type universities…
Colonial college or college sounds more like the United States or the American nations… they could rename it as National College and extend it to the post-colonial American nations (USA, Mexico, Brazil, Argentina, etc etc etc.)
They are still Asian civs, therefore they will continue to use export as a special resource…
That’s why I’m not a huge fan of “a new kind of resource” for the sake of having a new kind of resource. XP already abstracts a whole lot of different elements of the period, trade, rare resources, prestige, even technological advancements, and it’s a great design imo. There is no need to break it down again.
That being said, a “new resource” would only be a good design if there are unique ways to spend it in the game.
Yes, capitols come too late in a game and serve no additional purpose.
In vanilla that’s fine, but every new culture group gets a whole lot of “bundled buildings”. Bundled economic buildings can always made fair as Europeans have factories. But it’s not that Europeans can get to imperial age really faster than others so they’ll need a special building to somewhat “delay” their access to imperial techs (even most casual games do not go to imperial)
I think they should follow the US state capitol model, accessible earlier in age 3 and with a few new techs, but a little weaker so that state capitol is still unique enough (it can train building wagons which is already very unique though):
But it could also follow the basilica model that gives unique “shipments”, much like the university in the NE mod.
Besides the XP trickle, I would try to simply make Capitol itself accessible in the Industrial Age, but only Knighthood, Immigrants, and Legendary Native Warriors are accessible in the Industrial Age.
It might just be a rebranding of XP by calling it something else. “Fame” or “Prestige” are just as vague and catch all terms, but are a little more thematic at least.
Xp being called xp is a legacy from aoe3 classic where you leveled up your home cities and earned your cards, no longer relevant.
XP is still XP to gain shipments. And the Homecity level up, and the visual upgrades to the Homecity itself.
It’s only pointless aesthetics now though.
I don’t think it needs a passive effect since that’s just a buff to the European civs only. Maybe a little bonus trickle via aging up with El Presidente could make it a little better but not 100% guaranteed.
One way Capitols could be made a little more relevant could be to give them a pseudo-shipment like the Italian Basilica. This could be a “National Army” that gives the more exclusive units for each civ. Like Consulate Armies, it could give units that aren’t normally trainable.
British - Ships a Rocket and Rangers
Spanish - Ships a Heavy Cannon and Soldados
Dutch - Ships a Heavy Cannon and Blue Guards
Ottomans - Ships a Bombard, Spahi, and Nizams
French - Ships a Heavy cannon and Grenadiers
I 100% agree. None of these techs would be game-breaking to get early or in a revolution. It would even be fine to make it so that revolutions didn’t grant so much population capacity so that Immigrants was actually useful.
Then there is no that problem.
XP trickle as passive effect is the easiest and most decent approach I’ve considered.
Even if 1XP per second is fine.
Italians have their own Capitol too.
And, this greatly affects the balance.
Not like it.
In age 5 a 1XP/s trickle is negligible (shipments would arrive 0.04% faster). Might as well not bother changing it for something like that.
Something impactful like sending armies would make Capitols much more attractive. Age 5 is meant to bring the game to a close, so shipping a big expensive army would help to achieve that. If it costs enough and takes long enough to arrive, it wouldn’t be overpowered.
It happens that before it was a little uneven since a deck of level 40 was always going to be better than a deck of level 10 and that generated that new players did not want to play the game because they were going to be crushed by the most veteran players, now it is a little fairer and it doesn’t change too much that instead of unlocking cards, you unlock cosmetics as always…