Unofficial Rebalance Patch Mod?

A small but focused Unofficial Rebalance Patch for AoE3:DE, aimed at addressing some long-standing balance concerns - particularly with Ottoman Empire and Baja California (and some outlaws) - while preserving the core feel and flow of the game.

Visualize the proposal, documentation and installation instructions in the Modding thread: Age of Empires III: DE - Unofficial Rebalance Patch

Download Link for the v1.0 Patch: https://drive.google.com/file/d/1qzRd0nDecN5ox9MFTXAUj33SBJfm8Zv-/view?usp=sharing

Full documentation and changelogs: Age of Empires III: Unofficial Rebalance Patch - Google Docs

I already attempted something like this awhile back:

It’s a work in progress and it also includes some bug fixes and benign bits of flavour for a few cards/techs, but the goal is similar.

As for your changes, I don’t really understand wanting to nerf the basic Ottoman units like Janissaries, Sipahi, and Great Bombards. Ottomans had all that in vanilla and weren’t being called broken back then. What’s changed is cards and techs that make them busted and new units that are massively overtuned. I think that’s what needs to be addressed, not the original stuff that wasn’t historically a problem.

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Hey there. I am a legacy player myself, only migrated to DE recently (also, keep in mind this is a work in progress). Could you give some card and tech examples for Ottoman rebalance? Also, what is your opinion on the rest of the changes regarding Baja?

I took a look at your thread, and what a waste that not many people are looking forward to a unofficial community rebalance solution :confused:

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A lot of it is the Mosque techs getting buffed which makes the Mosque Construction card extremely good.

I believe Sipahis originally got their resistance buff from a team card, but then it got moved to be a Mosque tech which makes it synergize way too well with Mosque Construction.

Topçu Corps is another one where it got changed to reduce Great Bombard pop.

Then there’s other cards like the one that reduces heavy infantry cost. Back when jans were the only infantry it was just mediocre, but now it also discounts massively overtuned units like Humbaraci.

I’m not as familiar with Mexico, but one of the big issues with Baja is the massive bounty from Soldiers of Fortune so I think that needs to be addressed. I didn’t get around to nerfing outlaws yet but I think you’re on the right track with that. I had also reduced the population boost from all revolutions from +200 to +150 so a similar idea as you (though I think I may have left it as absolute so I’ll have to double check that it works as intended).

I didn’t post it anywhere other than this forum so it probably could have some more traction if I shared it elsewhere. But I also wasn’t too eager on soliciting opinions from some sections of the community because lots of the pros are just drama queens that want their main civ buffed and others nerfed.

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The above thread is a little old, but I actually still think it’s fairly relevant with regards to the issues with Otto.

Regarding Mexico, I have two main issues;

  1. they are insane in treaty.
  2. Age 2.5 Falc pushes in team games.

Having 4 falcs and 30 Janissaries in your base before you can have 2 falcs is really obnoxious because some civs basically can’t kill artillery in age 2. This could probably be fixed with a -20% attack/hp that goes away after you return to Mexico.

The former requires I explain what the issues are in treaty, so I’ll direct you to part of an argument from another thread.

Move both improvements to the Imperial era.

It’s been mentioned before that Treaty and Late Game modes are niche, with very few players and quite negatively segregating for newcomers.
It’s in 1v1 that the developers sought to achieve a competitive balance, as evidenced by the graphics. Top players rarely use Mexico or the USA because they know their weaknesses, and in that game mode, standard matches don’t last more than 20 minutes.

Therefore, it’s best to make a patch specifically for Treaty, and for 1v1 make very few changes to the core stats of civilizations so as not to end up destroying their essence.

Mexicoz namely for baja, is currently in the top most played civs at 1800+. At 4th now and climbing.
Teams climbing too but slower
There is 100% an issue when a paid dlc civ is jumping past old favorites our relatively conservative higher elo folks. Its win rate is spiking similar to ottos where people playing mexico are inflating their elo, albeit i havent quite seen enough data to say its “as bad” as ottoman is. And its every elo bajaxico seems to be doing this just most pronounced at 1800+ elo in 1v1s

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Lots of late game things have been nerfed over the years because they caused issues in treaty or team (team is popular and sometimes goes late). To name a few, insta-cuirs, 20 range dragoons, 50 range mortars, Team Dueling School, etc. None of those things showed up in most 20 minute games.

Age 2 falcs, among other things, cause major issues in team (which I think probably sees more players than 1v1).

Also, you always seem to forget to explain how the things I’m suggesting would

Almost none of what I suggested would matter to any meaningful degree in most 1v1 games.

Mex may became some popular, I think because of players having curiosity of streamers showing them play.
But the win rate is still pretty bad, not really competitive

Bro, the DLC is like $1 USD in steam offers. I don’t think its pay to win, and most players dont even use it.

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Its popular due to baja being an extrenely easy revolt with a solid win rate. Our 1800 plus players have sat consistently on legacy civs so its not them suddenly playing baja, its mexico breaking through from what I can see
Win rates are always going to be a bit hard to parse in a system trying to force 50/50 win rates but fwiw 48-52% win rates arent good or bad. However it gets hard to parse out baja specifically (or any revolt) as many mexican mains dont use baja. What we can see is prior to current patch mexico at 1800+ was played almost 4x less and half a win rate of 46%- suggesting something is pushing the win rate up despite new players/games. That’s not FOMO/trend indicative.
Still im curious if we can somehow lock down revolt games to compare baja vs other mexico win rates. For now I know almost every event recent and going forward is agreeing to ban baja as its too good on some maps.
And to be on topic, really at the end of the day am uonoffical patch wont be adopted quickly but if we ever get 1 more patch devs will be looking to see what the community is wanting shifted and what solutions they are proposing. And OPs are pretty moderate even if I think some cut pretty hard.

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