Buffing infantry is something I have been advocating for, for a while now.
Honestly, I am surprised in the changes the devs made: buffing Teutonic Knights I did not expect. I personally think they were in a fine spot as is, but perhaps it is to make the Teutons’ UU more desirable to reduce the tendency to go all-Paladin strat.
The buffs to Samurai, Shotel Warrior, Ghebeto, Jaguar Warrior and Berserker is very appreciated. The of the things all those units civs’ had in common is that they have been used mostly as “archer civs” despite their obvious bonuses to their infantry. So the apparent intention here is to make these civs use infantry in a more common basis. Nothing wrong with that, especially given that infantry is mostly ignored given the currnet power of archery and cavalry armies.
Though I am sad that my precious Vikings civ is losing Thumb Ring, I feel like buffing Beserkers was an smart decision. We must not forget though that the loss of Thumb Ring still makes Vikings’ archer strategy still viable especially in Feudal Age and Castle Age rushes.
The increase in Palisade walls wood cost is good as well, because it makes players less campy in the early game. Even with the nerfs done to Arabia by making tree clumps farther apart it is still easy to fully wall up with nothing but Palisades even before entering the Feudal Age.
The House armor nerf is interesting… not sure if that was a good or a bad decision, but perhaps it is meant to go along with the nerf to Palisades to make build-and-boom strat not as easy.
And finally, the other changes that I want to touch on is the small changes to Menu interface being a bit easier with Co-Op campaigns and the introduction of even more Co-Op campaigns: very good things to update into this videogame. And let us not forget that Trade Carts are now with their own unique civ models, which is most appreciated!
I only hope that they do the same with Monks!
So what do you fellows think about this update? Leave your comments and thoughts below.