I did promise that these regional units would indeed be… regional.
In the Congo an empire that gave the Portuguese invaders a heck of a time and ran them down in a land where their horses could not function! The Kongolese lasted long against them long beyond the medieval era.
Kongolese - An Infantry and Archer civ
- Savannah Runners (reskinned Eagles) move 10% faster, -5 HP until Feudal
The Kongolese were legendary for their ability to run at speeds that could run down horses. However faster Eagle is apparently broken in Dark Age so a little less HP until then.
- Foot Archers +1 melee armor per age (+3 total)
The Kongo used defensive formations to defend their archers who used precious poisons. Not sure I want this to effect Hand Cannons?
- Get 1 free villager every 300 gold mined.
The shell currencies were fantastic! You could buy a slave for 100 shells. So 300 gold… same thing!
Team Bonus: Trade Carts generate wood as well as gold.
The trade was good in this area.
UU: Pombos - Lightning fast movement and attack speed infantry who can beat down cavalry with a tsetse poison. A powerful cavalry replacement who doubles as anti-cavalry.
|Attack (melee)||6 (+2 vs Eagles, +18 vs cavalry, +8 vs elephants, +11 vs camels)||7 (+3 vs Eagles, +23 vs cavalry, +10 vs elephants, +17 vs camels)|
|Armor(Infantry, UU, Spearman)||1/2||1/3|
Pombos were legendary. Known for speed, agility and the ability to run down zebras and horses alike, the Pombos makes sure you don’t bemoan a lack of the Halberdier replacement.
Regional Unit: Savannah Scout/Runner (Elite). Pretty much reskinned Eagles for a set of civs without Eagles but access to gunpowder. The basic gist of South Africa is “What if Eagle… but gun?”
Regional Unit: Assegi: This unit and it’s elite upgrade is to Pikeman and Halberd what Winged Hussar is to Hussar. It’s a slightly better Pike And Halb sorta. Stats? Not sure this could be a can of worms. I was thinking their raw stats as in base attack and armor could be slightly higher offset by -1 or 2 to bonus damages for comparable units. Not all Southern Africans will get the Elite upgrade. The Kongo do not get the Halb replacement!
Castle UT Cabanzo – Archer Line, Pombos deal +1 damage, +3 vs cavalry.
The poison of these people was lethal. With tsetse juice in the mixture, all cavalry commit DIE!
Imperial UT: Renda – Skirmishers, Spears use 33% less pop space
The Kongo administration regarded their land as renda, revenue assignments. The Kongo government exacted a monetary head tax for each villager, which may well have been paid in kind as well, forming the basis for the kingdom’s finances. The king granted titles and income, based on this head tax. Holders reported annually to the court of their superior for evaluation and renewal. This is exactly how you handle a trash pop space discount.
Disabled Infantry: Elite Assegi
Disabled Cavalry: all
Disabled Archery: Thumb Ring, Cavalry Archer, Elephant Archer, Elite Skirmisher
Disabled Siege: Siege Onager, Siege Elephant
Disabled Dock: Shipwright, Elite Cannon Galley
Disabled Blacksmith: Cavalry Armor
Disabled Economy: Stone Shaft Mining
Disabled University: Keep, Arrow Slits, Siege Engineers
Disabled Castle: /
Disabled Monastery: Faith, Fervor, Heresy
So the civ lacks Elite Skirmisher but the existence of Speed Eagles will keep all kinds of archers in check. 1.57 speed is nothing to balk at. Full Champion is nice and the lack of Halb, Erm, sorry, Elite Assegi is able to be compensated by the absolute unit of the Pombos. High speed and decent pierce (watch out for Parthian archers) means they’ll be a nuisance to most cavalry and the fast attack speed is legit but beware all archers do bonus damage vs them to offset the high pierce. The low base power for a 40g infantry is not great however. Yes they’ll melt cavalry but this is a civ that struggles against infantry civs that can handle their archers. Civs like Aztecs and Slavs can probably give major late game trouble to these guys and Celts, while their woads are technically slower, hit harder vs their non-horse armies. Kongo Gunpowder units help even the score a little bit.
If you start mining gold, make sure you have room for the free villagers that will start to spawn in. If 300 too easy, then the number can be increased. This is their only eco bonus, well other than the scout speed which technically lets them outrun scout cav too and they’ll need it because they’re a little frail to start out.
Honestly they don’t have a super end game generic power unit. Their eagles are faster but when Inca UT boosted Eagle speed that was considered very weak so this means unlike the other Mesos their eagles are generic but a little speedy. They have extra pop space in the trash wars, but rather trashy trash.