Vikings civ concept

Due to a recent announcement of the Vikings coming to a DLC in 2026, I decided to create my own Vikings civ concept to speculate what it may look like. I also happen to have used other Viking civ concepts as references in creating my own one.

The Vikings in the game represent the namesake group of people originally in the Scandinavia who were known to have pirated, raided, traded, and settled throughout various areas of Europe. Being a seafaring people, they were largely involved in naval activities.


A proposed flag

  • Year span: 793 - 1523
  • Focus: Infantry, Navy, Sagas
  • Difficulty: 2/3

Bonuses:

  • Battering Rams and Siege Towers are built 100% faster.
  • Fishing Boats drop off 30% more fish.
  • Naval units cost reduced by 5% with each age up.

Influence: Ring Forts

What does the Ring Forts influence do: If a Longhouse is built near another Longhouse, a “wooden blockade” is created that blocks enemy units while letting allied units pass through. To remove the barrier, enemy units must destroy a connected Longhouse. Outposts built within the influence can auto-construct the barrier and the more outposts constructed within the influence range, the faster the construction time is with the speed increasing by 5% with each outpost and the highest amount that the construction can increase up to is 50%.

Another Mechanic: Grand Saga

How the Grand Saga system works: Earn Saga points by killing units or destroying buildings. Saga points can be used to buy Saga bonuses that can benefit your units and buildings. More Saga bonuses become available with each age up. The Saga table can be found below.

Saga Level Bonus Name Age availability Saga points cost Effect
1 Turf Roofs Dark Age 50 Longhouses close to each other build a turf roof over time. The more the turf roof is built, the faster the gathering rate of nearby villagers gets
1 Raven Eyes Dark Age 100 Infantry units gain +4 Line of Sight
2 Armed Settlers Feudal Age 150 Villagers deal +3 attack and receive +5 melee armor
2 Berserkergang Feudal Age 200 Berserkers gain a charge that stuns enemy units for 5 seconds
3 Flames of Surtr Castle Age 300 Units deal +10 torch damage
3 Leidang Castle Age 400 Training time of military ships is reduced by 25%
4 Kite Shields Imperial Age 600 Huskarls, Berserkers, and Cavalry units receive +2 ranged armor
4 Fierce Chieftains Imperial Age 800 Huskarls use an aura that reduces the speed of nearby enemy units by 30%

Unique Units:

  • Huskarl - Heavy melee infantry with slightly faster speed and more HP, but deals less damage and cost more food. Replaces the Man-At-Arms.


A painting of Huskarls


Huskarl icon from AoE2: DE


Huskarl icon from AoM: R

  • Berserker - Light melee infantry that carries a Dane axe. Deals bonus damage against infantry and cavalry. Available at the Barracks starting in the Feudal Age.


An image of Berserkers from The Warrior Lodge website


Berserker icon from AoE2: DE


Berserker icon from AoM: R

  • Knarr - Ship that can gather fish and as well as trade. Replaces both, the Fishing Boat and Trade Ship due to it functioning as both ships.

  • Longship - Ship that can transport units and shoot arrows. Its attack is enabled in the Feudal Age. Replaces both, the Transport Ship and Galley due to it functioning as both ships.


Longboat icon from AoE2: DE


Longboat icon from AoM: R

Unique Buildings:

  • Longhouse - Building that can house 20 population but is more expensive than the regular house building. Replaces the House.


An image of a Viking Longhouse

Unique Technologies:

  • Torp Sites - Villagers can drop off resources at the Longhouse. Available at the Longhouse starting in the Feudal Age.
  • Bogsveiger - Archers deal +1 attack. Available at the Archery Range starting in the Feudal Age.
  • Cargo Hulls - Knarrs receive +2 fire armor. Available at the Dock starting in the Feudal Age.
  • Leysingi - Idle Villagers can slowly generate resources. Available at the Town Center starting in the Castle Age.
  • Raider Crews - The amount of Saga points earned from destroying enemy ships is increased by 20. Available at the Dock starting in the Castle Age.
  • Stabbur - Villagers drop off 50% more food. Available at the Mill starting in the Imperial Age.

Landmarks:

  • Korg Longhouse - Landmark that acts as a Longhouse. Provides twice as much population as the regular Longhouse and increases the charging speed of nearby infantry units by 100%. Based on the Viking Age-era structure that has now been reconstructed as the Lofotr Viking Museum.

  • Trelleborg - Landmark with innate Crossbow and Springald emplacements that uses an aura to slowly increase the health of nearby Longhouses. Based on the building of the same name.

  • Uppsala Temple - Landmark that increases the amount of Saga points earned from destroying buildings by 100%. Based on the building of the same name.

  • Nidaros Cathedral - Landmark that acts as a Monastery. Nearby villagers gather 5% faster with each relic garrisoned in the building. Can hold up to 5 relics. Based on the building of the same name.

  • Hesselager Manor - Landmark that acts as a Town Center. Dropped off resources adds Saga points. Based on the building of the same name.

  • Kronborg Castle - Landmark that acts as a Keep but is constructable on the shoreline. Nearby ships have +25% resistance to enemy attacks. Based on the building of the same name.

Wonder: Borgund Stave Church



The Viking Wonder in AoE2: DE

Architecture: Medieval Scandinavian architecture would be most prominent.

Language: Proto-Norse is spoken in the Dark Age while for the rest of the ages, Old Norse is spoken.

Proposed states for each unique unit:

[Huskarl]

  • Cost: 110 food and 20 gold
  • Tranining time: Same as Man-At-Arms
  • Hitpoints: 175 (Regular), 200 (Elite)
  • Melee armor: Same as Man-At-Arms
  • Ranged armor: Same as Man-At-Arms
  • Speed: 1.175 seconds
  • Line of Sight: Same as Man-At-Arms
  • Attack: 9 (Regular), 12 (Elite)
  • Rate of fire: Same as Man-At-Arms
  • Upgrade cost: Same as Man-At-Arms
  • Upgrade time: Same as Man-At-Arms

[Berserker]

  • Cost: 60 food and 20 gold
  • Training time: 18 seconds
  • Hitpoints: 105 (Regular), 120 (Veteran), 135 (Elite)
  • Melee armor: 1 (Regular), 2 (Veteran), 3 (Elite)
  • Ranged armor: 0 (Regular), 1 (Veteran), 2 (Elite)
  • Speed: 1.30 seconds
  • Line of Sight: 8
  • Attack: 6 (Regular), 8 (Veteran), 10 (Elite)
  • Rate of fire: 1.425 seconds
  • Upgrade cost: 100 food and 250 gold (Veteran), 300 food and 700 gold (Elite)
  • Upgrade time: 60 seconds

If you want, check out my other civ concepts as well:

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Yes, for me they’re going to be like the Norse from AoM/AoEO, they’re just missing the landmarks…

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Pretty Nice concept
Nice pics for sure!

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