Villager count calculation includes fishing ships and trade units in post-game statistics, but doesn’t include them in in-game UI. This logic is not derivable from textual descriptions, which in all cases mention just “villagers”. This is confusing and seems to have no rational explanation.
I suggest to fix this inconsistency by also including fishing ships and trade units in in-game UI villager count. This would be consistent with idle villager count and in clear contrast with rest of the population being military units. “Pure” villager count (without fishing ships and trade units) can be displayed in economic mini-map view along with fishing ships and trade units.
Reproduction Steps:
Start Forge an Alliance scenario and observe, that you start with 10 villagers
Build dock and train 1 fishing ship
Build market and train 1 trade cart
Observe, that in UI top-left section “Number of villagers” is still 10 and “Idle villagers” is 12 (inconsistent)
Open society tab and observe, that “Villager high” has tooltip “The highest villager population attained by each player” and value 12 (different from in-game UI “Number of villagers”)
Open timeline tab and observe, that when mouse is hovered over population timeline, then tooltip is displayed “A display of player villager (light) and military (dark) population …”. It is visible from timeline, that trained fishing ship and trade cart were included in villager population
Hello,
thanks for the report but currently this is viewed as a bug per se by our dev team. The idle number shows all your economy workers, which are idle, while the villager number shows only villagers. This is helpful when you want to get all your workers into a working state, while also seeing the true number of villagers you have for Build orders etc…
Thanks for the suggestion though
This bug is still into the game. The numbers are shown inconsistently. At one place trade cars/cogs and fishing ships are counted as villagerse, on other places they arent counted. That is confusing. This is already reported many times over the years, but still no fix.
This is clearly inconsistent. Perhaps it would be possible to fit both count of economic units (villagers + fishing ships + trade units) and villagers into UI? Both of these statistics would be helpful to see. They should be visible at all times, not only when opening economic mini-map view and not need any calculations to derive.
Alternative would be to make it possible to display count of economic units through modding. Resource statistics are displayed using “widgetui/resourcepanel.json” file, but currently it doesn’t seem to support displaying economic unit count. Could you make it possible to display it and give exact instructions how to modify that file?